Gambling for the weekend. Trackmania and Elastomania

While my older co-workers go about their business, the hardest part is playing on weekends. In this short article, I want to talk about two games that are very simple and very contagious. If you are afraid of "gambling" - better not start reading ...

Articles of this genre require neither long prefaces or introductory parts, nor short ones. They String Art don't require anything at all. It can even be considered that this article was written for the personal selfish motives of your humble servant - all the same, it will not be possible to “get hooked” on TrackMania all of the editorial staff, all of a sudden, at least one of the regular readers will be interested.

TrackMania

The first is a game with modern graphics, many settings and other attributes of our time - TrackMania. To describe it briefly, it is online racing. Arcade racing with puzzle elements. Tracks act as puzzles. Now more.

First you need to download the game from the Internet. The free version - TrackMania Nations Forever "weighs" about 500 MB. You can get it on the official website. After that, you just have to install the game on your computer and create an account. The latter is necessary in any case, even if you are not going to play online or on the Internet.

There is also a paid version of the game - TrackMania United Forever. It is distinguished from Nations by a large number of new features, it makes no sense to list them. I will say this - if you "get hooked" on the free version, then after a week of playing you will want "a lot of things" from the list of United features. The pleasure for users from Russia, who are not accustomed to European prices for games, is not cheap - an ordinary license (read for life) for the full version of Trackmania will cost you 40 US dollars.

However, to enjoy the game, the Nations version is enough, so it makes no sense to immediately think about the full version. And if you get a taste, then $ 40 will not be a pity.

This is where the description of the gameplay itself should start, but I just got out of the game and am still too impressionable.

The game consists of races, races and only races. They are divided into several types - time trials, races for points, races in teams. Here everything is simple and very clear. The races take place on tracks created by the game developers and the users themselves. In general, game tracks and peculiar physics (although after the start of the game you might think that there is no physics in the game as such) are the main trump cards of Trackmania.

Imagine a track in which in one lap you need to make a dozen jumps and a couple of times drive upside down at breakneck speed. It is from such tracks that the game consists. The puzzle element is hidden here. Some of the tracks in the game are so difficult that it is far from the first time to understand where and how to go. But it is this combination of speed, completely insane tracks, where their own game physics dominates, which has nothing to do with what we are used to, and create gaming excitement.

I'm pretty sure a lot of people will install the game, play it for 5 minutes and uninstall it right away. She's unique, that's true. Although the charm of Trackmania is not even in its originality and dissimilarity to many other races (simulators, arcades). Its beauty is that if you like it, you will not be able to get bored. At the same time, Trekmania does not cause such a stable attachment as online RPGs or games of other genres. It's nice to play from time to time, although sometimes you can sit down to play for a couple of hours and wake up after 5-6 hours of continuous play. Well, you understand.

For those who are still interested in the differences between different versions. In the free version, all your work on coloring your car will remain visible only to you. But it's worth buying the full version (or paying for the key and just downloading the files), and the painted car will be seen the way you made it for all users.

I painted the car here at my leisure...

And finally, a screenshot as an advertisement. Now you know how to look for me.

I will not talk more about TrackMania, so as not to bore our readers with unnecessary details over the weekend. It's simple, if you like arcade racing, you should download the game yourself and give it your verdict. And you can share it with us on the forum. So even more interesting. This concludes the story about the first game and move on to the second.

As I said above, I have not yet been able to involve the entire editorial staff in the game, but a start has been made. Therefore, I offer you a description of the gameplay of TrackMania through the eyes of mobile-review.com translator Oleg Kononosov.

For me, the similarity of TrackMania with the once popular DeFrag modification for Quake III is very curious, which indicates the popularity of this kind of game in the online community.

The general background of the gameplay there was not much different: there was a certain set of maps (and new maps were created by the users themselves), on which you had to run from point A to point B for a while. Unfortunately, or fortunately, you could do everything it is only alone, and then send the records of the passage as proof of achievements to the server. Everything seems to be simple, but given the Quake III physics engine, this could be done in very original ways, which in most cases had a positive effect on the overall passage time.

TrackMania is based on the same principles: you also need to spend more than one hour in front of the screen before you start to more or less meaningfully control the car (although the difficulty here is several times lower than in DeFrag, where it could take several days to complete one level), such the same gameplay (where did you have to say turn half a meter earlier?), an arcade engine that does not get bored for 30-50 seconds that the race lasts. There is also a rating system that painfully resembles "Defrag" ones (here we are talking about passing levels for a while - there were special sites for DeFrag where the results of passing levels were taken into account; here, fortunately, everything is already available in the game itself). It turns out a wild, but very contagious mixture. A game that can be played over and over again, although there seems to be no meaningful gameplay in it.

ElastoMania

This is a game of legend. It was played back when I was in school and not even in high school. They played one at a time and in chorus, at one computer and at a dozen in computer classes.

The gameplay of Elastomania is simple as hell: you have to drive a motorcyclist from one end of the track to the other, hooking on an apple and returning to a flower (sounds strange, but it is). However, the game draws you in worse than Trackmania and doesn't let go until you just get stuck on some difficult level. A variety of maps (you can make them yourself) and wild game physics (a motorcyclist demonstrates the wonders of balancing act, like his motorcycle) are the basis of the Elastomania gameplay. It's hard to describe it in words - it's easier to download the game (1.1 Mb) and see everything for yourself.

source: http://wikimediafoundation.org/

I think many people are familiar with this game from its mobile versions: there is Elastomania for Java phones, for smartphones. But all this is not the same. To get into the game, you need to play the desktop version.

Gambling for the weekend. Trackmania and Elastomania

While my older coworkers go about their business, the hardest part is playing on weekends. In this short article, I want to talk about two games that are very simple and very contagious. If you are afraid of "gambling" - better not start reading ...

Articles of this genre require neither long prefaces or introductory parts, nor short ones. They String Art don't require anything at all. It can even be considered that this article was written for the personal selfish motives of your humble servant - it will still not be possible to get everyone from the editorial board on TrackMania, all of a sudden, at least one of the regular readers will be interested.

TrackMania

The first is a game with modern graphics, many settings and other attributes of our time - TrackMania. To describe it briefly, it is online racing. Arcade racing with puzzle elements. Tracks act as puzzles. Now more.

First you need to download the game from the Internet. The free version - TrackMania Nations Forever "weighs" about 500 MB. You can get it on the official website. After that, you just have to install the game on your computer and create an account. The latter is necessary in any case, even if you are not going to play online or on the Internet.

There is also a paid version of the game - TrackMania United Forever. It is distinguished from Nations by a large number of new features, it makes no sense to list them. I will say this - if you "get hooked" on the free version, then after a week of playing you will want "a lot of things" from the list of United features. The pleasure for users from Russia, who are not accustomed to European prices for games, is not cheap - an ordinary license (read for life) for the full version of Trackmania will cost you 40 US dollars.

However, to enjoy the game, the Nations version is enough, so it makes no sense to immediately think about the full version. And if you get a taste, then $ 40 will not be a pity.

This is where the description of the gameplay itself should start, but I just got out of the game and am still too impressionable.

The game consists of races, races and only races. They are divided into several types - time trials, races for points, races in teams. Here everything is simple and very clear. The races take place on tracks created by the game developers and the users themselves. In general, game tracks and peculiar physics (although after the start of the game you might think that there is no physics in the game as such) are the main trump cards of Trackmania.

Imagine a track in which in one lap you need to make a dozen jumps and a couple of times drive upside down at breakneck speed. It is from such tracks that the game consists. The puzzle element is hidden here. Some of the tracks in the game are so difficult that it is far from the first time to understand where and how to go. But it is this combination of speed, completely insane tracks, where their own game physics dominates, which has nothing to do with what we are used to, and create gaming excitement.

I'm pretty sure a lot of people will install the game, play it for 5 minutes and uninstall it right away. She's unique, that's true. Although the charm of Trackmania is not even in its originality and dissimilarity to many other races (simulators, arcades). Its beauty is that if you like it, you will not be able to get bored. At the same time, Trekmania does not cause such a stable attachment as online RPGs or games of other genres. It is nice to play it from time to time, although sometimes you can sit down to play for a couple of hours and wake up after 5-6 hours of continuous play. Well, you understand.

For those who are still interested in the differences between different versions. In the free version, all your work on coloring your car will remain visible only to you. But it's worth buying the full version (or paying for the key and just downloading the files), and the painted car will be seen the way you made it for all users.

I painted the car here at my leisure...

And finally, a screenshot as an advertisement. Now you know how to look for me.

I will not talk more about TrackMania, so as not to bore our readers with unnecessary details over the weekend. It's simple, if you like arcade racing, you should download the game yourself and give it your verdict. And you can share it with us on the forum. So even more interesting. This concludes the story about the first game and move on to the second.

As I said above, I have not yet been able to involve the entire editorial staff in the game, but a start has been made. Therefore, I offer you a description of the gameplay of TrackMania through the eyes of mobile-review.com translator Oleg Kononosov.

For me, the similarity of TrackMania with the once popular DeFrag modification for Quake III is very curious, which indicates the popularity of this kind of game in the online community.

The general background of the gameplay there was not much different: there was a certain set of maps (and new maps were created by the users themselves), on which you had to run from point A to point B for a while. Unfortunately, or fortunately, you could do everything it is only alone, and then send the records of the passage as proof of achievements to the server. Everything seems to be simple, but given the Quake III physics engine, this could be done in very original ways, which in most cases had a positive effect on the overall passage time.

TrackMania is based on the same principles: you also need to spend more than one hour in front of the screen before you start to more or less meaningfully control the car (although the difficulty here is several times lower than in DeFrag, where it could take several days to complete one level), such the same gameplay (where did you have to say turn half a meter earlier?), an arcade engine that does not get bored for 30-50 seconds that the race lasts. There is also a rating system that painfully resembles "Defrag" ones (here we are talking about passing levels for a while - there were special sites for DeFrag where the results of passing levels were taken into account; here, fortunately, everything is already available in the game itself). It turns out a wild, but very contagious mixture. A game that can be played over and over again, although there seems to be no meaningful gameplay in it.

ElastoMania

This is a game of legend. It was played back when I was in school and not even in high school. They played one at a time and in chorus, at one computer and at a dozen in computer classes.

The gameplay of Elastomania is simple as hell: you have to drive a motorcyclist from one end of the track to the other, hooking on an apple and returning to a flower (sounds strange, but it is). However, the game draws you in worse than Trackmania and doesn't let go until you just get stuck on some difficult level. A variety of maps (you can make them yourself) and wild game physics (a motorcyclist demonstrates the wonders of balancing act, like his motorcycle) are the basis of the Elastomania gameplay. It's hard to describe it in words - it's easier to download the game (1.1 Mb) and see everything for yourself.

source: http://wikimediafoundation.org/

I think many people are familiar with this game from its mobile versions: there is Elastomania for Java phones, for smartphones. But all this is not the same. To get into the game, you need to play the desktop version.

Gambling for the weekend. Trackmania and Elastomania

While my older coworkers go about their business, the hardest part is playing on weekends. In this short article, I want to talk about two games that are very simple and very contagious. If you are afraid of "gambling" - better not start reading ...

Articles of this genre require neither long prefaces or introductory parts, nor short ones. They String Art don't require anything at all. It can even be considered that this article was written for the personal selfish motives of your humble servant - it will still not be possible to get everyone from the editorial board on TrackMania, all of a sudden, at least one of the regular readers will be interested.

TrackMania

The first is a game with modern graphics, many settings and other attributes of our time - TrackMania. To describe it briefly, it is online racing. Arcade racing with puzzle elements. Tracks act as puzzles. Now more.

First you need to download the game from the Internet. The free version - TrackMania Nations Forever "weighs" about 500 MB. You can get it on the official website. After that, you just have to install the game on your computer and create an account. The latter is necessary in any case, even if you are not going to play online or on the Internet.

There is also a paid version of the game - TrackMania United Forever. It is distinguished from Nations by a large number of new features, it makes no sense to list them. I will say this - if you "get hooked" on the free version, then after a week of playing you will want "a lot of things" from the list of United features. The pleasure for users from Russia, who are not accustomed to European prices for games, is not cheap - an ordinary license (read for life) for the full version of Trackmania will cost you 40 US dollars.

However, to enjoy the game, the Nations version is enough, so it makes no sense to immediately think about the full version. And if you get a taste, then $ 40 will not be a pity.

This is where the description of the gameplay itself should start, but I just got out of the game and am still too impressionable.

The game consists of races, races and only races. They are divided into several types - time trials, races for points, races in teams. Here everything is simple and very clear. The races take place on tracks created by the game developers and the users themselves. In general, game tracks and peculiar physics (although after the start of the game you might think that there is no physics in the game as such) are the main trump cards of Trackmania.

Imagine a track in which in one lap you need to make a dozen jumps and a couple of times drive upside down at breakneck speed. It is from such tracks that the game consists. The puzzle element is hidden here. Some of the tracks in the game are so difficult that it is far from the first time to understand where and how to go. But it is this combination of speed, completely insane tracks, where their own game physics dominates, which has nothing to do with what we are used to, and create gaming excitement.

I'm pretty sure a lot of people will install the game, play it for 5 minutes and uninstall it right away. She's unique, that's true. Although the charm of Trackmania is not even in its originality and dissimilarity to many other races (simulators, arcades). Its beauty is that if you like it, you will not be able to get bored. At the same time, Trekmania does not cause such a stable attachment as online RPGs or games of other genres. It's nice to play from time to time, although sometimes you can sit down to play for a couple of hours and wake up after 5-6 hours of continuous play. Well, you understand.

For those who are still interested in the differences between different versions. In the free version, all your work on coloring your car will remain visible only to you. But it's worth buying the full version (or paying for the key and just downloading the files), and the painted car will be seen the way you made it for all users.

I painted the car here at my leisure...

And finally, a screenshot as an advertisement. Now you know how to look for me.

I will not talk more about TrackMania, so as not to bore our readers with unnecessary details over the weekend. It's simple, if you like arcade racing, you should download the game yourself and give it your verdict. And you can share it with us on the forum. So even more interesting. This concludes the story about the first game and move on to the second.

As I said above, I have not yet been able to involve the entire editorial staff in the game, but a start has been made. Therefore, I offer you a description of the gameplay of TrackMania through the eyes of mobile-review.com translator Oleg Kononosov.

For me, the similarity of TrackMania with the once popular DeFrag modification for Quake III is very curious, which indicates the popularity of this kind of game in the online community.

The general background of the gameplay there was not much different: there was a certain set of maps (and new maps were created by the users themselves), on which you had to run from point A to point B for a while. Unfortunately, or fortunately, you could do everything it is only alone, and then send the records of the passage as proof of achievements to the server. Everything seems to be simple, but given the Quake III physics engine, this could be done in very original ways, which in most cases had a positive effect on the overall passage time.

TrackMania is based on the same principles: you also need to spend more than one hour in front of the screen before you start to more or less meaningfully control the car (although the difficulty here is several times lower than in DeFrag, where it could take several days to complete one level), such the same gameplay (where did you have to say turn half a meter earlier?), an arcade engine that does not get bored for 30-50 seconds that the race lasts. There is also a rating system that painfully resembles "Defrag" ones (here we are talking about passing levels for a while - there were special sites for DeFrag where the results of passing levels were taken into account; here, fortunately, everything is already available in the game itself). It turns out a wild, but very contagious mixture. A game that can be played over and over again, although there seems to be no meaningful gameplay in it.

ElastoMania

This is a game of legend. It was played back when I was in school and not even in high school. They played one by one and in chorus, at one computer and at a dozen in computer classes.

The gameplay of Elastomania is simple as hell: you have to drive a motorcyclist from one end of the track to the other, hooking on an apple and returning to a flower (sounds strange, but it is). However, the game pulls you in worse than Trackmania and doesn't let go until you just get stuck on some difficult level. A variety of maps (you can make them yourself) and wild game physics (a motorcyclist demonstrates the wonders of balancing act, like his motorcycle) are the basis of the Elastomania gameplay. It's hard to describe in words - it's easier to download the game (1.1 Mb) and see everything for yourself.

source: http://wikimediafoundation.org/

I think many people are familiar with this game from its mobile versions: there is Elastomania for Java phones, for smartphones. But all this is not the same. To get into the game, you need to play the desktop version.

Gambling for the weekend. Trackmania and Elastomania

While my older co-workers go about their business, the hardest part is playing on weekends. In this short article, I want to talk about two games that are very simple and very contagious. If you are afraid of "gambling" - better not start reading ...

Articles of this genre require neither long prefaces or introductory parts, nor short ones. They String Art don't require anything at all. It can even be considered that this article was written for the personal selfish motives of your humble servant - all the same, it will not be possible to “get hooked” on TrackMania all of the editorial staff, all of a sudden, at least one of the regular readers will be interested.

Articles of this genre require neither long prefaces or introductory parts, nor short ones. They are String Art String Art do not require anything at all. It can even be considered that this article was written from the personal selfish motives of your humble servant - it will still not be possible to “hook” everyone from the editorial board on TrackMania, all of a sudden, at least one of the regular readers will be interested.

TrackMania

The first is a game with modern graphics, many settings and other attributes of our time - TrackMania. To describe it briefly, it is online racing. Arcade racing with puzzle elements. Tracks act as puzzles. Now more.

First you need to download the game from the Internet. The free version - TrackMania Nations Forever "weighs" about 500 MB. You can get it on the official website. After that, you just have to install the game on your computer and create an account. The latter is necessary in any case, even if you are not going to play online or on the Internet.

There is also a paid version of the game - TrackMania United Forever. It is distinguished from Nations by a large number of new features, it makes no sense to list them. I will say this - if you "get hooked" on the free version, then after a week of playing you will want "a lot of things" from the list of United features. The pleasure for users from Russia, who are not accustomed to European prices for games, is not cheap - an ordinary license (read for life) for the full version of Trackmania will cost you 40 US dollars.

However, to enjoy the game, the Nations version is enough, so it makes no sense to immediately think about the full version. And if you get a taste, then $ 40 will not be a pity.

This is where the description of the gameplay itself should start, but I just got out of the game and am still too impressionable.

The game consists of races, races and only races. They are divided into several types - time trials, races for points, races in teams. Here everything is simple and very clear. The races take place on tracks created by the game developers and the users themselves. In general, game tracks and peculiar physics (although after the start of the game you might think that there is no physics in the game as such) are the main trump cards of Trackmania.

Imagine a track in which in one lap you need to make a dozen jumps and a couple of times drive upside down at breakneck speed. It is from such tracks that the game consists. The puzzle element is hidden here. Some of the tracks in the game are so difficult that it is far from the first time to understand where and how to go. But it is this combination of speed, completely insane tracks, where their own game physics dominates, which has nothing to do with what we are used to, and create gaming excitement.

I'm pretty sure a lot of people will install the game, play it for 5 minutes and uninstall it right away. She's unique, that's true. Although the charm of Trackmania is not even in its originality and dissimilarity to many other races (simulators, arcades). Its beauty is that if you like it, you will not be able to get bored. At the same time, Trekmania does not cause such a stable attachment as online RPGs or games of other genres. It's nice to play from time to time, although sometimes you can sit down to play for a couple of hours and wake up after 5-6 hours of continuous play. Well, you understand.

For those who are still interested in the differences between different versions. In the free version, all your work on coloring your car will remain visible only to you. But it's worth buying the full version (or paying for the key and just downloading the files), and the painted car will be seen the way you made it for all users.

I painted the car here at my leisure...

And finally, a screenshot as an advertisement. Now you know how to look for me.

I will not talk more about TrackMania, so as not to bore our readers with unnecessary details over the weekend. It's simple, if you like arcade racing, you should download the game yourself and give it your verdict. And you can share it with us on the forum. So even more interesting. This concludes the story about the first game and move on to the second.

As I said above, I have not yet been able to involve the entire editorial staff in the game, but a start has been made. Therefore, I offer you a description of the gameplay of TrackMania through the eyes of mobile-review.com translator Oleg Kononosov.

For me, the similarity of TrackMania with the once popular DeFrag modification for Quake III is very curious, which indicates the popularity of this kind of game in the online community.

The general background of the gameplay there was not much different: there was a certain set of maps (and new maps were created by the users themselves), on which you had to run from point A to point B for a while. Unfortunately, or fortunately, you could do everything it is only alone, and then send the records of the passage as proof of achievements to the server. Everything seems to be simple, but given the Quake III physics engine, this could be done in very original ways, which in most cases had a positive effect on the overall passage time.

TrackMania is based on the same principles: you also need to spend more than one hour in front of the screen before you start to more or less meaningfully control the car (although the difficulty here is several times lower than in DeFrag, where it could take several days to complete one level), such the same gameplay (where did you have to say turn half a meter earlier?), an arcade engine that does not get bored for 30-50 seconds that the race lasts. There is also a rating system that painfully resembles "Defrag" ones (here we are talking about passing levels for a while - there were special sites for DeFrag where the results of passing levels were taken into account; here, fortunately, everything is already available in the game itself). It turns out a wild, but very contagious mixture. A game that can be played over and over again, although there seems to be no meaningful gameplay in it.

ElastoMania

This is a game of legend. It was played back when I was in school and not even in high school. They played one by one and in chorus, at one computer and at a dozen in computer classes.

The gameplay of Elastomania is simple as hell: you have to drive a motorcyclist from one end of the track to the other, hooking on an apple and returning to a flower (sounds strange, but it is). However, the game draws you in worse than Trackmania and doesn't let go until you just get stuck on some difficult level. A variety of maps (you can make them yourself) and wild game physics (a motorcyclist demonstrates the wonders of balancing act, like his motorcycle) are the basis of the Elastomania gameplay. It's hard to describe it in words - it's easier to download the game (1.1 Mb) and see everything for yourself.

I think many people are familiar with this game from its mobile versions: there is Elastomania for Java phones, for smartphones. But all this is not the same. To get into the game, you need to play the desktop version.