Loss of profit here is offset by the status (after all, internal studios are valued), as well as the lack of need to customize the game for different versions of consoles, although as a result the games on the Xbox360 and PS3 look almost the same, this is the result of painstaking work.

Because the Xbox360 came out a year before the Playstation3, Microsoft got a first move, and the company was able to capitalize on that advantage. Today, it is only a stretch to give examples of game series from the camp of PS3-exclusives that would compete with the hits of Xbox360.

For those who like third-person shooters, Gears of War 1 and 2 are on Xbox360, and the answer to PS3 is the Uncharted series, the second of which made a splash at E3 last year.

First-person shooters get the Halo series on Xbox and the Killzone series on Playstation. Worthy competitors? More than, but then the question of quantity arises.

Exclusives push buyers to opt for one or another console, but such games appear infrequently - worthwhile projects come out in the amount of 2-3 pieces a year. What to play for the rest of the time? In games that are released for both Xbox360 and Playstation3. You need to understand that development studios are interested in their game being sold by the maximum number of copies, this, of course, can be achieved only if your project is multiplatform, otherwise you have a limit equal to the number of console users in advance.

Outstanding things are not only found among exclusives. A vivid confirmation of this is GTA4: a multi-million dollar game, both in terms of budget and in terms of the number of copies sold. There are other multi-platform games that both Microsoft and Sony are equally proud of. We can think of Battlefield: Bad Company, Mirrors Edge, Street Fighter4, as well as a large number of games that are preparing to be released on competing consoles.

Today I would like to talk about movie games. The release of such projects is often timed to coincide with the release of the film, in the wake of interest after buying a DVD with a picture or after visiting the cinema, as they say, for an impulsive purchase.

There are, however, realities of life and they lie in the cost of discs - not everyone can afford to pay from 2500 rubles for dubious games, unless you are a true fan of the franchise. Why do I say games are dubious? In practice, game products based on films are not of very good quality. However, over and over again, a credit of trust gives developers a chance: maybe this time something sensible will turn out?

On the agenda today are three games based on films: Quantum of Solace, The Bourne Conspiracy" and "Wanted".

List of games

The Bourne Conspiracy

  • Language: Russian
  • Resolution: 1080p
  • Audio: 5.1
  • Additions: none
  • Demo available: yes
  • Age limit: 16+

I played The Bourne Conspiracy on an Xbox360 that I borrowed for a while. Before that, I had never played on the Xbox, I held the joystick in my hands for the first time.

It didn't take long to get used to. The Xbox360 controller is considered by many to be even more convenient than the Dualshock3, but I didn't think so. In some ways, the solution from Sony is better, in some ways worse, one thing is clear - they are different, but you stop noticing this difference after the first 30 minutes of the game, then you get used to it and focus on the gameplay.

The plot of the game has nothing to do with the three films based on the works of Robert Ludlum. However, events are unfolding according to a similar scenario. I strongly advise you to play after watching one of the films - the right mood will appear.

The Bourne Conspiracy develops its own history, with its own twists and turns of events. However, the elaboration of the story lacks depth, the plot does not strike the imagination, you just take it for granted.

So, from the first frames we are shown how Bourne is splashing unconscious in the sea, the first levels will be devoted to the story of how he landed in the water, while receiving two bullet wounds in the back.

In the course of the story, our hero meets the girl Marie, who, by the way, does not affect the gameplay in any way. With the advent of a female, as often happens, the life of the protagonist worsens - other mercenaries begin to hunt for Bourne, such as Jason himself once was. Our hero, as you know, has memory problems, so some levels will be past tasks, so the whole picture of what is happening will slowly be revealed.

The main game element is the so-called Takedowns. This is a spectacular trick, for which you need to have time to hold down the key corresponding to the icon that appears on the screen. If successful, in slow motion, they will show how Bourne strikes or accurately hits the enemy with a firearm.

Bourne can carry no more than two weapons at a time, if something interesting comes across along the way, you will have to get rid of something. Most often, one of the types of pistols is in the hands and either a shotgun or one of the light machine guns is paired.

During firefights, I advise you to use covers, but be careful, some of them may not be very reliable (cars can explode, and wooden boxes can easily be shot through). At the same time, the enemies do not differ in special intelligence, they know how to hide behind shelters, but do not shoot from there. Often, opponents choose destructible columns as cover, in which case it is enough to shoot at it, and the enemy adversary will crawl out into the line of fire. The health bar is restored when you kill enemies.

Among the special skills is "Bourne's vision", which can be used to detect boxes with additional weapons, enemies, as well as key points on the map.

Often, there are several opponents around Bourne, but during hand-to-hand combat, several people do not immediately pile on, the fight occurs with only one. Another thing, if at this time there is an enemy with a firearm nearby, you will have to find an angle so that you are not hit while you are waving your fists. With luck, you will be given a takedown - you can take cover behind the enemy you just fought, the bullets will hit him right.

Most of the time, when we die, we just replay the current scene, but there are times when the nearest checkpoint is quite far away. For example, the level with the subway train, where we run from car to car - in case of death we have to start over, the monotony and monotony at such moments is very annoying. It is very difficult to force yourself to play further after a large number of attempts.

The balance of the game is constantly disturbed by such moments, complicated only by the "distance" between the checkpoints. There are levels in which there are a lot of enemies, in which case you will have to learn how to quickly aim and shoot accurately with the joystick. The final boss will also be unpleasantly “pleased”: at first glance, an ordinary person, but for some reason, the blows inflicted by him “eat up” Bourne’s life bar four times more intensely.

At the end of each of the chapters, you will have to fight hand-to-hand with the bosses: we inflict normal punches and kicks until the opportunity to perform a takedown appears, the boss can also start performing a special attack, then, accordingly, it will be necessary to react to it and have time to reflect it. It is clear that fights with bosses last longer than with ordinary enemies, but the process differs only in the number of blows that must be inflicted on the enemy. After passing them, you can select this battle from the menu and repeat it.

There are 11 missions in the game. After the final boss, additional materials will open: various sketches of characters and levels, soundtracks that Paul Oakenfold created especially for this game.

The game is good for a one-time passage, during which time the game mechanics will get bored enough. Personally, I'm unlikely to be drawn to re-launching the Bourne Conspiracy any time soon.

007: Quantum of Solace

  • Language: Russian
  • Resolution: 1080p
  • Audio: 5.1
  • Additions: none
  • Demo available: no
  • Age limit: 16

The previous Bond film (Casino Royale) was not released, so the game incarnation of Quantum of Solace was expected with a double dose of hope. There were more than enough reasons for the release of a first-class game: it uses the engine from the hit Call of Duty4: Modern Warefare, and the developer is Treyarch Invention, the studio responsible for Call of Duty: World at War, as well as Call of Duty3 in the past.

One would have hoped that we would get thoughtful, varied gameplay in addition to the virtual incarnation of Daniel Craig and Olga Kurylenko, as well as locations familiar from the film.

As for the appearance of the characters and the world around them, they are more or less drawn to the modern level, there are not enough stars from the sky, but they can be called a “strong middle peasant”. Objects in the interior, various small objects that stand around, look angular, but they can be destroyed, thanks to this, gunfights look a little more spectacular. If we talk about animation, then it seemed to me harsh, the movements lacked smoothness.

Gameplay - the usual action movie with the ability to hide behind cover. At some points, icons with buttons will also appear on the screen, which you will need to have time to press.

An interesting feature was the inability to jump anywhere in the game, jumping can only be performed in special places provided by the developers.

In those moments when Bond runs behind some cover, the camera changes its position - now we can see not through the eyes of agent 007, but watch him from the side. In some episodes, the screen is divided into several parts, for example, at the moment when we need to slip through unnoticed, we are simultaneously shown Bond both from the side and from the vantage point where the enemy is located, whose eyes cannot be caught.

The game covers the events of both films, around the middle of the game we are transferred to the days of Casino Royale, at which point Bond tells what happened to him.

However, this does not affect the gameplay in any way: the game still requires you to shoot accurately and nothing more. At the moments of the chase (the plot from the very beginning of the Casino Royale, ending with a fight scene on a high crane), you will need to hold down the buttons so that 007 has time to perform the necessary actions at that moment.

It is important to shoot accurately, and in order to remain unnoticed, it is often necessary to "quietly" get to some object, otherwise, if you are noticed, the alarm will be raised and "elite fighters" will run out, who, in principle, can be killed, but it will be difficult to do this, and in this case it is better to try to start the passage of the stage again (from the last save location).

Imitation of the interface from the movie is used for orientation in the area, in addition to the map, here you can see current tasks and found materials that explain various events in the game. By the way, the map once in the game was very useful to me when I was thoroughly stuck and did not know where to go. In the end, it turned out that I would first watch the movie, and then play the game, then the problem would be resolved much faster.

The game is completed in just a couple of evenings, you can manage it in one, if you have patience.

Quantum of Solace also has multiplayer, but in this case you should not count on something dynamic and exciting - I tried to spend about an hour playing the multiplayer mode, but during this time, without getting involved, I gave up trying.< /p>

Especially Dangerous: Tool of Destiny

  • Language: English
  • Resolution: 720p
  • Audio: 5.1
  • Additions: none
  • Demo available: yes
  • Age limit: 18

I was looking forward to the playful incarnation of Timur Bekmambetov's painting. After all, all the main features of a good movie should have migrated to the game, as a result of which it should have turned out to be a reckless peppy action movie with the main feature - the ability to spin bullets, so you can hit targets that are behind some kind of obstacle.

Actually, what am I telling you? Surely everyone watched the film, but if not, I advise you to watch it, the film was released in a wide Russian video distribution, including on Blu-Ray.

For starters, I downloaded a demo of the game, consisting of a tutorial mode and a small level that gives you a glimpse of what Wesley Gibson can do in the game. I liked the demo a lot, but in the full version, the monotony of the gameplay will most likely start to bother if the developers do not come up with something like that.

The developer of the game, by the way, is the Grin studio, which has worked on such projects as Tom Clancy's GRAW and GRAW2. A very worthy portfolio, which the studio decided to replenish with a couple of games based on films, in addition to Especially Dangerous Grin, they prepared a game about the Terminator - Terminator Salvation, which claims to share the popularity of T4 rumbling in cinemas.

But let's get back to the game.

According to the plot, the action of the game begins from the point at which the film of the same name ended. From the film we got the main character - Wesley Gibson, who in the game is very similar to the actor James McAvoy, who played the main role in the film. I didn’t notice more familiar faces, except that Morgan Freeman’s face “slips” in one of the videos between episodes. In addition, the “main villain” (traditionally Russian) with his virtual incarnation reminded an actor who now and then flickers in episodic roles in Hollywood films (he played the role of Abruzzi in the series “Escape”).

The game tries its best to keep up with the movie in terms of style, atmosphere and general mechanics. The main emphasis is on fast movement between shelters, accurate shooting and using the capabilities of young Wesley.

Most of the time, you'll use cover-to-cover dashes to move around: by hiding against a wall or behind a crate, pointing the left analog controller in different directions; you will be prompted by symbols where you can quickly run/jump/slip. Ordinary walking may or may not be used at all. After each kill, the level of adrenaline in the blood of the hero increases, in the upper right corner this parameter is displayed with bullet icons. You can “spend” adrenaline on branded shots with bullet twist, which allows you to “get” an opponent behind cover; Double Adrenaline is needed to slow-move between cover, giving you enough time to unload your magazine at your enemies.

Fears about monotony and monotony are partly justified: almost all elements are available from the very beginning of the game, and you will surely get bored using them for 9 chapters.

For a change, in some missions you will be allowed to play as Wesley's father, thereby following the events that took place in the infant years of our protagonist. The life of our hero did not work out from the first days of his life - that's what it means to be born in a family of hired killers.

The game is colorful, but during the passage it is felt that the development team had budget limitations, to a greater extent this applies to inter-level videos, they are somehow not at all impressive.

In the end, I really fell into despondency and could not even defeat the final boss on the average difficulty level - his life bar from my well-aimed shots flowed away very slowly. After switching to easy mode, the enemy adversary was defeated on the first try, and the final credits rolled out to me, listing the composition of the studio that gave the atmosphere to the film and an average gaming product.

After completing the game, various art, scene concepts, comic book covers are unlocked. An additional character is opened, but this does not bring any changes to the gameplay, since only the character model changes, the back of which will have to be observed.

Conclusion

In the last lines, I would like to add that "Quantum of Solace" and "The Bourne Conspiracy" are available in the Playstation3 version in Russian, while "Especially Dangerous" is made in English, although it has a cover with Cyrillic designations. Unfortunately, at my disposal all three games were in English versions, so I can’t judge the quality of localization.

As you may have noticed, towards the end of the story, the tone shifted more and more towards a negative attitude towards movie games. The harsh reality is that despite the good reason, such projects are often made to whip up the atmosphere after or before the release of the film, as a standalone product they are unlikely to attract much attention from video game fans.

Nevertheless, when the next "game based on the movie" is announced, each time you again hope that maybe now there will be something interesting, high-quality and exciting, worthy of attention. By the way, the game based on the film "X-Men: Wolverine" is played very perky; let's see what they offer us? (emoticon)

The editors would like to thank Soft-Club for the materials provided.

Console gambling: movie based games

Exclusive toys - projects for which they buy this or that console, moreover, the number of hit and crazy games directly affects the number of players who have gone broke on two consoles at once.

However, there are not very many such fans of video games; most of the true gamers are true fans of one single platform. We are talking, of course, about the confrontation between the Xbox360 and Playstation3.

Microsoft console fans finally have a device that can withstand such a giant as Sony with an unsinkable Inyange Water by the Playstation brand, which is now in the third generation, pleases with an excellent gaming system.

The success of the Xbox360 lies in a large number of exclusives that have no analogues on the PS3. As is the case with Sony's in-house studios, developers of Xbox hits are often Microsoft's home divisions. For example, Bungie is owned by Microsoft, and Guerilla is part of Sony's in-house studios. How do development studios feel about the limitation that being a console manufacturer entails?

Loss of profit here is offset by the status (after all, internal studios are appreciated), as well as the lack of need to customize the game for different versions of consoles, although as a result the games on the Xbox360 and PS3 look almost the same, this is the result of painstaking work.

Because the Xbox360 came out a year before the Playstation3, Microsoft got a first move, and the company was able to take advantage of that advantage wisely. Today, it is only a stretch to give examples of game series from the camp of PS3-exclusives that would compete with the hits of Xbox360.

For those who like third-person shooters, Gears of War 1 and 2 are on Xbox360, and the answer to PS3 is the Uncharted series, the second game of which made a splash at E3 last year.

First-person shooters get the Halo series on Xbox and the Killzone series on Playstation. Worthy competitors? More than, but then the question of quantity arises.

Exclusives push buyers to opt for one or another console, but such games appear infrequently - worthwhile projects come out in the amount of 2-3 pieces a year. What to play for the rest of the time? In games that are released for both Xbox360 and Playstation3. You need to understand that development studios are interested in their game being sold by the maximum number of copies, this, of course, can be achieved only if your project is multiplatform, otherwise you have a limit equal to the number of console users in advance.

Outstanding things are not only found among exclusives. A vivid confirmation of this is GTA4: a multi-million dollar game, both in terms of budget and in terms of the number of copies sold. There are other multi-platform games that both Microsoft and Sony are equally proud of. We can think of Battlefield: Bad Company, Mirrors Edge, Street Fighter4, as well as a large number of games that are preparing to be released on competing consoles.

Today I would like to talk about movie games. The release of such projects is often timed to coincide with the release of the film, in the wake of interest after buying a DVD with a picture or after visiting the cinema, as they say, for an impulsive purchase.

There are, however, realities of life and they lie in the cost of discs - not everyone can afford to pay from 2500 rubles for dubious games, unless you are a true fan of the franchise. Why do I say games are dubious? In practice, game products based on films are not of very good quality. However, over and over again, a credit of trust gives developers a chance: maybe this time something sensible will turn out?

On the agenda today are three games based on films: Quantum of Solace, The Bourne Conspiracy" and "Wanted".

List of games

The Bourne Conspiracy

  • Language: Russian
  • Resolution: 1080p
  • Audio: 5.1
  • Additions: none
  • Demo available: yes
  • Age limit: 16+

I played The Bourne Conspiracy on an Xbox360 that I borrowed for a while. Before that, I had never played on the Xbox, I held the joystick in my hands for the first time.

It didn't take long to get used to. The Xbox360 controller is considered by many to be even more convenient than the Dualshock3, but I didn't think so. In some ways, the solution from Sony is better, in some ways worse, one thing is clear - they are different, but you stop noticing this difference after the first 30 minutes of the game, then you get used to it and focus on the gameplay.

The plot of the game has nothing to do with the three films based on the works of Robert Ludlum. However, events are unfolding according to a similar scenario. I strongly advise you to play after watching one of the films - the right mood will appear.

The Bourne Conspiracy develops its own history, with its own twists and turns of events. However, the elaboration of the story lacks depth, the plot does not strike the imagination, you just take it for granted.

So, from the first frames we are shown how Bourne is splashing unconscious in the sea, the first levels will be devoted to the story of how he landed in the water, while receiving two bullet wounds in the back.

In the course of the story, our hero meets the girl Marie, who, by the way, does not affect the gameplay in any way. With the advent of a female, as often happens, the life of the protagonist worsens - other mercenaries begin to hunt for Bourne, such as Jason himself once was. Our hero, as you know, has memory problems, so some levels will be past tasks, so the whole picture of what is happening will slowly be revealed.

The main game element is the so-called Takedowns. This is a spectacular trick, for which you need to have time to hold down the key corresponding to the icon that appears on the screen. If successful, in slow motion, they will show how Bourne strikes or accurately hits the enemy with a firearm.

Bourne can carry no more than two weapons at a time, if something interesting comes across along the way, you will have to get rid of something. Most often, one of the types of pistols is in the hands and either a shotgun or one of the light machine guns is paired.

During firefights, I advise you to use covers, but be careful, some of them may not be very reliable (cars can explode, and wooden boxes can easily be shot through). At the same time, the enemies do not differ in special intelligence, they know how to hide behind shelters, but do not shoot from there. Often, opponents choose destructible columns as cover, in which case it is enough to shoot at it, and the enemy adversary will crawl out into the line of fire. The health bar is restored when you kill enemies.

Among the special skills is "Bourne's vision", with which you can detect boxes with additional weapons, enemies, as well as key points on the map.

Often, there are several opponents around Bourne, but during hand-to-hand combat, several people do not immediately pile on, the fight occurs with only one. Another thing, if at this time there is an enemy with a firearm nearby, you will have to find an angle so that you are not hit while you are waving your fists. With luck, you will be given a takedown - you can take cover behind the enemy you just fought, the bullets will hit him right.

Most of the time, when we die, we just replay the current scene, but there are times when the nearest checkpoint is quite far away. For example, the level with the subway train, where we run from car to car - in case of death we have to start over, the monotony and monotony at such moments is very annoying. It is very difficult to force yourself to play further after a large number of attempts.

The balance of the game is constantly disturbed by such moments, complicated only by the "distance" between the checkpoints. There are levels in which there are a lot of enemies, in which case you will have to learn how to quickly aim and shoot accurately with the joystick. The final boss will also be unpleasantly “pleased”: at first glance, an ordinary person, but for some reason, the blows inflicted by him “eat up” Bourne’s life bar four times more intensely.

At the end of each of the chapters, you will have to fight hand-to-hand with the bosses: we inflict normal punches and kicks until the opportunity to perform a takedown appears, the boss can also start performing a special attack, then, accordingly, it will be necessary to react to it and have time to reflect it. It is clear that fights with bosses last longer than with ordinary enemies, but the process differs only in the number of blows that must be inflicted on the enemy. After passing them, you can select this battle from the menu and repeat it.

The levels are linear, it is impossible to get lost on them. But during the passage, you don’t even think where to run, since there are almost always enemies in the frame, and you constantly move in their direction, eventually finding yourself in the right place for a successful passage.

So, the whole gameplay is divided into two actions: running around with shooting and hide and seek, and hand-to-hand fights that occur every time you get close to the enemy.

For a change, around the middle of the game, we will be offered a ride on a mini cooper. Everything is simple here: we drive between checkpoints, run away from the police, cut through the streets and maneuver between oncoming cars, while watching the screen - icons with buttons will appear there so that our Jason can perform all sorts of maneuvers.

Screensavers are both on the game engine and made in cg, and in those on the engine, sometimes you have to participate: takedown can happen unexpectedly, you will need to press the button that appears.

There are 11 missions in the game. After the final boss, additional materials will open: various sketches of characters and levels, soundtracks that Paul Oakenfold created especially for this game.

The game is good for a one-time passage, during which time the game mechanics will get bored enough. Personally, I'm unlikely to be drawn to re-launching the Bourne Conspiracy any time soon.

007: Quantum of Solace

  • Language: Russian
  • Resolution: 1080p
  • Audio: 5.1
  • Additions: none
  • Demo available: no
  • Age limit: 16

The previous Bond film (Casino Royale) was not released, so the game incarnation of Quantum of Solace was expected with a double dose of hope. There were more than enough reasons for the release of a first-class game: it uses the engine from the hit Call of Duty4: Modern Warefare, and the developer is Treyarch Invention, the studio responsible for Call of Duty: World at War, as well as Call of Duty3 in the past.

One would have hoped that we would get thoughtful, varied gameplay in addition to the virtual incarnation of Daniel Craig and Olga Kurylenko, as well as locations familiar from the film.

As for the appearance of the characters and the world around them, they are more or less drawn to the modern level, there are not enough stars from the sky, but they can be called a “strong middle peasant”. Objects in the interior, various small objects that stand around, look angular, but they can be destroyed, thanks to this, gunfights look a little more spectacular. If we talk about animation, then it seemed to me harsh, the movements lacked smoothness.

Gameplay - the usual action movie with the ability to hide behind cover. At some points, icons with buttons will also appear on the screen, which you will need to have time to press.

An interesting feature was the inability to jump anywhere in the game, jumping can only be performed in special places provided by the developers.

In those moments when Bond runs behind some cover, the camera changes its position - now we can see not through the eyes of agent 007, but watch him from the side. In some episodes, the screen is divided into several parts, for example, at the moment when we need to slip through unnoticed, we are simultaneously shown Bond both from the side and from the vantage point where the enemy is located, whose eyes cannot be caught.

The game covers the events of both films, around the middle of the game we are transferred to the days of Casino Royale, at which point Bond tells what happened to him.

However, this does not affect the gameplay in any way: the game still requires you to shoot accurately and nothing more. At the moments of the chase (the plot from the very beginning of the Casino Royale, ending with a fight scene on a high crane), you will need to hold down the buttons so that 007 has time to perform the necessary actions at that moment.

It is important to shoot accurately, and in order to remain unnoticed, it is often necessary to "quietly" get to some object, otherwise, if you are noticed, the alarm will be raised and "elite fighters" will run out, who, in principle, can be killed, but it will be difficult to do this, and in this case it is better to try to start the passage of the stage again (from the last save location).

I was looking forward to the playful incarnation of Timur Bekmambetov's painting. After all, all the main features of a good movie should have migrated to the game, as a result of which it should have turned out to be a reckless peppy action movie with the main feature - the ability to spin bullets, so you can hit targets that are behind some kind of obstacle.

Actually, what am I telling you? Surely everyone watched the film, but if not, I advise you to watch it, the film was released in a wide Russian video distribution, including on Blu-Ray.

For starters, I downloaded a demo of the game, consisting of a tutorial mode and a small level that gives you a glimpse of what Wesley Gibson can do in the game. I liked the demo a lot, but in the full version, the monotony of the gameplay will most likely start to bother if the developers do not come up with something like that.

The developer of the game, by the way, is the Grin studio, which has worked on such projects as Tom Clancy's GRAW and GRAW2. A very worthy portfolio, which the studio decided to replenish with a couple of games based on films, in addition to Especially Dangerous Grin, they prepared a game about the Terminator - Terminator Salvation, which claims to share the popularity of T4 rumbling in cinemas.

Fears about monotony and monotony are partly justified: almost all elements are available from the very beginning of the game, and you will surely get bored using them for 9 chapters.

For a change, in some missions you will be allowed to play as Wesley's father, thereby following the events that took place in the infant years of our protagonist. The life of our hero did not work out from the first days of his life - that's what it means to be born in a family of hired killers.

The game is colorful, but during the passage it is felt that the development team had budget limitations, to a greater extent this applies to inter-level videos, they are somehow not at all impressive.

In the end, I really fell into despondency and could not even defeat the final boss on the average difficulty level - his life bar from my well-aimed shots flowed away very slowly. After switching to easy mode, the enemy adversary was defeated on the first try, and the final credits rolled out to me, listing the composition of the studio that gave the atmosphere to the film and an average gaming product.

After completing the game, various art, scene concepts, comic book covers are unlocked. An additional character is opened, but this does not bring any changes to the gameplay, since only the character model changes, the back of which will have to be observed.

Conclusion

In the last lines, I would like to add that "Quantum of Solace" and "The Bourne Conspiracy" are available in the Playstation3 version in Russian, while "Especially Dangerous" is made in English, although it has a cover with Cyrillic designations. Unfortunately, at my disposal all three games were in English versions, so I can’t judge the quality of localization.

As you may have noticed, towards the end of the story, the tone shifted more and more towards a negative attitude towards movie games. The harsh reality is that despite the good reason, such projects are often made to whip up the atmosphere after or before the release of the film, as a standalone product they are unlikely to attract much attention from video game fans.

Nevertheless, when the next "game based on the movie" is announced, each time you again hope that maybe now there will be something interesting, high-quality and exciting, worthy of attention. By the way, the game based on the film "X-Men: Wolverine" is played very perky; let's see what they offer us? (emoticon)

The editors would like to thank Soft-Club for the materials provided.

Console gambling: movie based games

Exclusive toys - projects for which they buy this or that console, moreover, the number of hit and crazy games directly affects the number of players who have gone broke on two consoles at once.

However, there are not very many such fans of video games; most of the true gamers are true fans of one single platform. We are talking, of course, about the confrontation between the Xbox360 and Playstation3.

Microsoft console fans finally have a device that can withstand such a giant as Sony with an unsinkable Inyange Water by the Playstation brand, which is now in the third generation, pleases with an excellent gaming system.

The success of the Xbox360 lies in a large number of exclusives that have no analogues on the PS3. As is the case with Sony's in-house studios, developers of Xbox hits are often Microsoft's home divisions. For example, Bungie is owned by Microsoft, and Guerilla is part of Sony's in-house studios. How do development studios feel about the limitation that being a console manufacturer entails?

Loss of profit here is offset by the status (after all, internal studios are appreciated), as well as the lack of need to customize the game for different versions of consoles, although as a result the games on the Xbox360 and PS3 look almost the same, this is the result of painstaking work.

Because the Xbox360 came out a year before the Playstation3, Microsoft got a first move, and the company was able to take advantage of that advantage wisely. Today, it is only a stretch to give examples of game series from the camp of PS3-exclusives that would compete with the hits of Xbox360.

Outstanding things are not only found among exclusives. A vivid confirmation of this is GTA4: a multi-million dollar game, both in terms of budget and in terms of the number of copies sold. There are other multi-platform games that both Microsoft and Sony are equally proud of. We can think of Battlefield: Bad Company, Mirrors Edge, Street Fighter4, as well as a large number of games that are preparing to be released on competing consoles.

Today I would like to talk about movie games. The release of such projects is often timed to coincide with the release of the film, in the wake of interest after buying a DVD with a picture or after visiting the cinema, as they say, for an impulsive purchase.

There are, however, realities of life and they lie in the cost of discs - not everyone can afford to pay from 2500 rubles for dubious games, unless you are a true fan of the franchise. Why do I say games are dubious? In practice, game products based on films are not of very good quality. However, over and over again, a credit of trust gives developers a chance: maybe this time something sensible will turn out?

On the agenda today are three games based on films: Quantum of Solace, The Bourne Conspiracy" and "Wanted".

List of games

The Bourne Conspiracy

  • Language: Russian
  • Resolution: 1080p
  • Audio: 5.1
  • Additions: none
  • Demo available: yes
  • Age limit: 16+

I played The Bourne Conspiracy on an Xbox360 that I borrowed for a while. Before that, I had never played on the Xbox, I held the joystick in my hands for the first time.

It didn't take long to get used to. The Xbox360 controller is considered by many to be even more convenient than the Dualshock3, but I didn't think so. In some ways, the solution from Sony is better, in some ways worse, one thing is clear - they are different, but you stop noticing this difference after the first 30 minutes of the game, then you get used to it and focus on the gameplay.

The plot of the game has nothing to do with the three films based on the works of Robert Ludlum. However, events are unfolding according to a similar scenario. I strongly advise you to play after watching one of the films - the right mood will appear.

The Bourne Conspiracy develops its own history, with its own twists and turns of events. However, the elaboration of the story lacks depth, the plot does not strike the imagination, you just take it for granted.

So, from the first frames we are shown how Bourne is splashing unconscious in the sea, the first levels will be devoted to the story of how he landed in the water, while receiving two bullet wounds in the back.

In the course of the story, our hero meets the girl Marie, who, by the way, does not affect the gameplay in any way. With the advent of a female, as often happens, the life of the protagonist worsens - other mercenaries begin to hunt for Bourne, such as Jason himself once was. Our hero, as you know, has memory problems, so some levels will be past tasks, so the whole picture of what is happening will slowly be revealed.

The main game element is the so-called Takedowns. This is a spectacular trick, for which you need to have time to hold down the key corresponding to the icon that appears on the screen. If successful, in slow motion, they will show how Bourne strikes or accurately hits the enemy with a firearm.

Bourne can carry no more than two weapons at a time, if something interesting comes across along the way, you will have to get rid of something. Most often, one of the types of pistols is in the hands and either a shotgun or one of the light machine guns is paired.

During firefights, I advise you to use covers, but be careful, some of them may not be very reliable (cars can explode, and wooden boxes can easily be shot through). At the same time, the enemies do not differ in special intelligence, they know how to hide behind shelters, but do not shoot from there. Often, opponents choose destructible columns as cover, in which case it is enough to shoot at it, and the enemy adversary will crawl out into the line of fire. The health bar is restored when you kill enemies.

Among the special skills is "Bourne's vision", with which you can detect boxes with additional weapons, enemies, as well as key points on the map.

Often, there are several opponents around Bourne, but during hand-to-hand combat, several people do not immediately pile on, the fight occurs with only one. Another thing, if at this time there is an enemy with a firearm nearby, you will have to find an angle so that you are not hit while you are waving your fists. With luck, you will be given a takedown - you can take cover behind the enemy you just fought, the bullets will hit him right.

Most of the time, when we die, we just replay the current scene, but there are times when the nearest checkpoint is quite far away. For example, the level with the subway train, where we run from car to car - in case of death we have to start over, the monotony and monotony at such moments is very annoying. It is very difficult to force yourself to play further after a large number of attempts.

The balance of the game is constantly disturbed by such moments, complicated only by the "distance" between the checkpoints. There are levels in which there are a lot of enemies, in which case you will have to learn how to quickly aim and shoot accurately with the joystick. The final boss will also be unpleasantly “pleased”: at first glance, an ordinary person, but for some reason, the blows inflicted by him “eat up” Bourne’s life bar four times more intensely.

At the end of each of the chapters, you will have to fight hand-to-hand with the bosses: we inflict normal punches and kicks until the opportunity to perform a takedown appears, the boss can also start performing a special attack, then, accordingly, it will be necessary to react to it and have time to reflect it. It is clear that fights with bosses last longer than with ordinary enemies, but the process differs only in the number of blows that must be inflicted on the enemy. After passing them, you can select this battle from the menu and repeat it.

There are 11 missions in the game. After the final boss, additional materials will open: various sketches of characters and levels, soundtracks that Paul Oakenfold created especially for this game.

The game is good for a one-time passage, during which time the game mechanics will get bored enough. Personally, I'm not likely to be drawn to relaunching The Bourne Conspiracy anytime soon.

007: Quantum of Solace

  • Language: Russian
  • Resolution: 1080p
  • Audio: 5.1
  • Additions: none
  • Demo available: no
  • Age limit: 16

The previous Bond film (Casino Royale) was not released, so the game incarnation of Quantum of Solace was expected with a double dose of hope. There were more than enough reasons for the release of a first-class game: it uses the engine from the hit Call of Duty4: Modern Warefare, and the developer is Treyarch Invention, the studio responsible for Call of Duty: World at War, as well as Call of Duty3 in the past.

One would have hoped that we would get thoughtful, varied gameplay in addition to the virtual incarnation of Daniel Craig and Olga Kurylenko, as well as locations familiar from the film.

As for the appearance of the characters and the world around them, they are more or less drawn to the modern level, there are not enough stars from the sky, but they can be called a “strong middle peasant”. Objects in the interior, various small objects that stand around, look angular, but they can be destroyed, thanks to this, gunfights look a little more spectacular. If we talk about animation, then it seemed to me harsh, the movements lacked smoothness.

Gameplay - the usual action movie with the ability to hide behind cover. At some points, icons with buttons will also appear on the screen, which you will need to have time to press.

An interesting feature was the inability to jump anywhere in the game, jumping can only be performed in special places provided by the developers.

In those moments when Bond runs behind some cover, the camera changes its position - now we can see not through the eyes of agent 007, but watch him from the side. In some episodes, the screen is divided into several parts, for example, at the moment when we need to slip through unnoticed, we are simultaneously shown Bond both from the side and from the vantage point where the enemy is located, whose eyes cannot be caught.

The game covers the events of both films, around the middle of the game we are transferred to the days of Casino Royale, at which point Bond tells what happened to him.

However, this does not affect the gameplay in any way: the game still requires you to shoot accurately and nothing more. At the moments of the chase (the plot from the very beginning of the Casino Royale, ending with a fight scene on a high crane), you will need to hold down the buttons so that 007 has time to perform the necessary actions at that moment.

It is important to shoot accurately, and in order to remain unnoticed, it is often necessary to "quietly" get to some object, otherwise, if you are noticed, the alarm will be raised and "elite fighters" will run out, who, in principle, can be killed, but it will be difficult to do this, and in this case it is better to try to start the passage of the stage again (from the last save location).

Imitation of the interface from the movie is used for orientation in the area, in addition to the map, here you can see current tasks and found materials that explain various events in the game. By the way, the map once in the game was very useful to me when I was thoroughly stuck and did not know where to go. In the end, it turned out that I would first watch the movie, and then play the game, then the problem would be resolved much faster.

The game is completed in just a couple of evenings, you can manage it in one, if you have patience.

Quantum of Solace also has multiplayer, but in this case you should not count on something dynamic and exciting - I tried to spend about an hour playing the multiplayer mode, but during this time, without getting involved, I gave up trying.< /p>

Especially Dangerous: Tool of Destiny

  • Language: English
  • Resolution: 720p
  • Audio: 5.1
  • Additions: none
  • Demo available: yes
  • Age limit: 18

I was looking forward to the playful incarnation of Timur Bekmambetov's painting. After all, all the main features of a good movie should have migrated to the game, as a result of which it should have turned out to be a reckless peppy action movie with the main feature - the ability to spin bullets, so you can hit targets that are behind some kind of obstacle.

Actually, what am I telling you? Surely everyone watched the film, but if not, I advise you to watch it, the film was released in a wide Russian video distribution, including on Blu-Ray.

For starters, I downloaded a demo of the game, consisting of a tutorial mode and a small level that gives you a glimpse of what Wesley Gibson can do in the game. I liked the demo a lot, but in the full version, the monotony of the gameplay will most likely start to bother if the developers do not come up with something like that.

The developer of the game, by the way, is the Grin studio, which has worked on such projects as Tom Clancy's GRAW and GRAW2. A very worthy portfolio, which the studio decided to replenish with a couple of games based on films, in addition to Especially Dangerous Grin, they prepared a game about the Terminator - Terminator Salvation, which claims to share the popularity of T4 rumbling in cinemas.

But let's get back to the game.

According to the plot, the action of the game begins from the point at which the film of the same name ended. From the film we got the main character - Wesley Gibson, who in the game is very similar to the actor James McAvoy, who played the main role in the film. I didn’t notice more familiar faces, except that Morgan Freeman’s face “slips” in one of the videos between episodes. In addition, the “main villain” (traditionally Russian) with his virtual incarnation reminded an actor who now and then flickers in episodic roles in Hollywood films (he played the role of Abruzzi in the series “Escape”).

The game tries its best to keep up with the movie in style, atmosphere and general mechanics. The main emphasis is on fast movement between covers, accurate shooting and using the capabilities of young Wesley.

Most of the time, you'll use cover-to-cover dashes to move around: by hiding against a wall or behind a crate, pointing the left analog controller in different directions; you will be prompted by symbols where you can quickly run/jump/slip. Ordinary walking may or may not be used at all. After each kill, the level of adrenaline in the blood of the hero increases, in the upper right corner this parameter is displayed with bullet icons. You can “spend” adrenaline on making branded shots with a bullet twist, which allows you to “get” an opponent behind cover; Double Adrenaline is needed to slow-move between cover, giving you enough time to unload your magazine at your enemies.

After completing the game, various art, scene concepts, comic book covers are unlocked. An additional character is opened, but this does not bring any changes to the gameplay, since only the character model changes, the back of which will have to be observed.

Conclusion

In the last lines, I would like to add that "Quantum of Solace" and "The Bourne Conspiracy" are available in the Playstation3 version in Russian, while "Especially Dangerous" is made in English, although it has a cover with Cyrillic designations. Unfortunately, at my disposal all three games were in English versions, so I can’t judge the quality of localization.

As you may have noticed, towards the end of the story, the tone shifted more and more towards a negative attitude towards movie games. The harsh reality is that despite the good reason, such projects are often made to whip up the atmosphere after or before the release of the film, as a standalone product they are unlikely to attract much attention from video game fans.

Nevertheless, when the next "game based on the movie" is announced, each time you again hope that maybe now there will be something interesting, high-quality and exciting, worthy of attention. By the way, the game based on the film "X-Men: Wolverine" is played very perky; let's see what they offer us? (emoticon)

The editors would like to thank Soft-Club for the materials provided.

Console gambling: movie based games

Exclusive toys - projects for which they buy this or that console, moreover, the number of hit and crazy games directly affects the number of players who have gone broke on two consoles at once.

However, there are not very many such fans of video games; most of the true gamers are true fans of one single platform. We are talking, of course, about the confrontation between the Xbox360 and Playstation3.

Microsoft fans have finally got their hands on a device that can withstand such a giant as Sony with the unsinkable Inyange Water Playstation brand, which has been pleased with an excellent gaming system for the third generation.

Fans of the console from Microsoft have finally got their hands on a device that can withstand such a giant as Sony with an unsinkable Inyange Water Inyange Water by the Playstation brand, which already in the third generation pleases with an excellent gaming system.

The success of the Xbox360 lies in a large number of exclusives that have no analogues on PS3. As is the case with Sony's in-house studios, developers of Xbox hits are often Microsoft's home divisions. For example, Bungie is owned by Microsoft, while Guerilla is part of Sony's in-house studios. How do development studios feel about the limitation that being a console manufacturer entails?

Loss of profit here is offset by the status (after all, internal studios are valued), as well as the lack of need to customize the game for different versions of consoles, although as a result the games on the Xbox360 and PS3 look almost the same, this is the result of painstaking work.

Because the Xbox360 came out a year before the Playstation3, Microsoft got a first move, and the company was able to capitalize on that advantage. Today, it is only a stretch to give examples of game series from the camp of PS3-exclusives that would compete with the hits of Xbox360.

For those who like third-person shooters, Gears of War 1 and 2 are on Xbox360, and the answer to PS3 is the Uncharted series, the second of which made a splash at E3 last year.

First-person shooters get the Halo series on Xbox and the Killzone series on Playstation. Worthy competitors? More than, but then the question of quantity arises.

Exclusives push buyers to opt for one or another console, but such games appear infrequently - worthwhile projects come out in the amount of 2-3 pieces a year. What to play for the rest of the time? In games that are released for both Xbox360 and Playstation3. You need to understand that development studios are interested in their game being sold by the maximum number of copies, this, of course, can be achieved only if your project is multiplatform, otherwise you have a limit equal to the number of console users in advance.

Outstanding things are not only found among exclusives. A vivid confirmation of this is GTA4: a multi-million dollar game, both in terms of budget and in terms of the number of copies sold. There are other multi-platform games that both Microsoft and Sony are equally proud of. We can think of Battlefield: Bad Company, Mirrors Edge, Street Fighter4, as well as a large number of games that are preparing to be released on competing consoles.

Today I would like to talk about movie games. The release of such projects is often timed to coincide with the release of the film, in the wake of interest after buying a DVD with a picture or after visiting the cinema, as they say, for an impulsive purchase.

There are, however, realities of life and they lie in the cost of discs - not everyone can afford to pay from 2500 rubles for dubious games, unless you are a true fan of the franchise. Why do I say games are dubious? In practice, game products based on films are not of very good quality. However, over and over again, a credit of trust gives developers a chance: maybe this time something sensible will turn out?

Today, three games based on films are on the agenda: Quantum of Solace, The Bourne Conspiracy and Wanted.

List of games

The Bourne Conspiracy

  • Language: Russian
  • Resolution: 1080p
  • Audio: 5.1
  • Additions: none
  • Demo available: yes
  • Age limit: 16+

I played The Bourne Conspiracy on an Xbox360 that I borrowed for a while. Before that, I had never played on the Xbox, I held the joystick in my hands for the first time.

It didn't take long to get used to. The Xbox360 controller is considered by many to be even more convenient than the Dualshock3, but I didn't think so. In some ways, the solution from Sony is better, in some ways worse, one thing is clear - they are different, but you stop noticing this difference after the first 30 minutes of the game, then you get used to it and focus on the gameplay.

The plot of the game has nothing to do with the three films based on the works of Robert Ludlum. However, events are unfolding according to a similar scenario. I strongly advise you to play after watching one of the films - the right mood will appear.

The Bourne Conspiracy develops its own history, with its own twists and turns of events. However, the elaboration of the story lacks depth, the plot does not strike the imagination, you just take it for granted.

So, from the first frames we are shown how Bourne is splashing unconscious in the sea, the first levels will be devoted to the story of how he landed in the water, while receiving two bullet wounds in the back.

In the course of the story, our hero meets the girl Marie, who, by the way, does not affect the gameplay in any way. With the advent of a female, as often happens, the life of the protagonist worsens - other mercenaries begin to hunt for Bourne, such as Jason himself once was. Our hero, as you know, has memory problems, so some levels will be past tasks, so the whole picture of what is happening will slowly be revealed.

The main game element is the so-called Takedowns. This is a spectacular trick, for which you need to have time to hold down the key corresponding to the icon that appears on the screen. If successful, in slow motion, they will show how Bourne strikes or accurately hits the enemy with a firearm.

Bourne can carry no more than two weapons at a time, if something interesting comes across along the way, you will have to get rid of something. Most often, one of the types of pistols is in the hands and either a shotgun or one of the light machine guns is paired.

During firefights, I advise you to use covers, but be careful, some of them may not be very reliable (cars can explode, and wooden boxes can easily be shot through). At the same time, the enemies do not differ in special intelligence, they know how to hide behind shelters, but do not shoot from there. Often, opponents choose destructible columns as cover, in which case it is enough to shoot at it, and the enemy adversary will crawl out into the line of fire. The health bar is restored when you kill enemies.

Among the special skills is "Bourne's vision", which can be used to detect boxes with additional weapons, enemies, as well as key points on the map.

Often, there are several opponents around Bourne, but during hand-to-hand combat, several people do not immediately pile on, the fight occurs with only one. Another thing, if at this time there is an enemy with a firearm nearby, you will have to find an angle so that you are not hit while you are waving your fists. With luck, you will be given a takedown - you can take cover behind the enemy you just fought, the bullets will hit him right.

Most of the time, when we die, we just replay the current scene, but there are times when the nearest checkpoint is quite far away. For example, the level with the subway train, where we run from car to car - in case of death we have to start over, the monotony and monotony at such moments is very annoying. It is very difficult to force yourself to play further after a large number of attempts.

The balance of the game is constantly disturbed by such moments, complicated only by the "distance" between the checkpoints. There are levels in which there are a lot of enemies, in which case you will have to learn how to quickly aim and shoot accurately with the joystick. The final boss will also be unpleasantly “pleased”: at first glance, an ordinary person, but for some reason, the blows inflicted by him “eat up” Bourne’s life bar four times more intensely.

At the end of each of the chapters, you will have to fight hand-to-hand with the bosses: we inflict normal punches and kicks until the opportunity to perform a takedown appears, the boss can also start performing a special attack, then, accordingly, it will be necessary to react to it and have time to reflect it. It is clear that fights with bosses last longer than with ordinary enemies, but the process differs only in the number of blows that must be inflicted on the enemy. After passing them, you can select this battle from the menu and repeat it.

The levels are linear, it is impossible to get lost on them. But during the passage, you don’t even think where to run, since there are almost always enemies in the frame, and you constantly move in their direction, eventually finding yourself in the right place for a successful passage.

So, the whole gameplay is divided into two actions: running around with shooting and hide and seek, and hand-to-hand fights that occur every time you get close to the enemy.

For a change, around the middle of the game, we will be offered a ride on a mini cooper. Everything is simple here: we drive between checkpoints, run away from the police, cut through the streets and maneuver between oncoming cars, while watching the screen - icons with buttons will appear there so that our Jason can perform all sorts of maneuvers.

Screensavers are both on the game engine and made in cg, and in those on the engine, sometimes you have to participate: takedown can happen unexpectedly, you will need to press the button that appears.

There are 11 missions in the game. After the final boss, additional materials will open: various sketches of characters and levels, soundtracks that Paul Oakenfold created especially for this game.

The game is good for a one-time passage, during which time the game mechanics will get bored enough. Personally, I'm unlikely to be drawn to re-launching the Bourne Conspiracy any time soon.

007: Quantum of Solace

  • Language: Russian
  • Resolution: 1080p
  • Audio: 5.1
  • Additions: none
  • Demo available: no
  • Age limit: 16

The previous Bond film (Casino Royale) was not released, so the game incarnation of Quantum of Solace was expected with a double dose of hope. There were more than enough reasons for the release of a first-class game: it uses the engine from the hit Call of Duty4: Modern Warefare, and the developer is Treyarch Invention, the studio responsible for Call of Duty: World at War, as well as Call of Duty3 in the past.

One would have hoped that we would get thoughtful, varied gameplay in addition to the virtual incarnation of Daniel Craig and Olga Kurylenko, as well as locations familiar from the film.

As for the appearance of the characters and the world around them, they are more or less drawn to the modern level, there are not enough stars from the sky, but they can be called a “strong middle peasant”. Objects in the interior, various small objects that stand around, look angular, but they can be destroyed, thanks to this, gunfights look a little more spectacular. If we talk about animation, then it seemed to me harsh, the movements lacked smoothness.

Gameplay - the usual action movie with the ability to hide behind cover. At some points, icons with buttons will also appear on the screen, which you will need to have time to press.

An interesting feature was the inability to jump anywhere in the game, jumping can only be performed in special places provided by the developers.

In those moments when Bond runs behind some cover, the camera changes its position - now we can see not through the eyes of agent 007, but watch him from the side. In some episodes, the screen is divided into several parts, for example, at the moment when we need to slip through unnoticed, we are simultaneously shown Bond both from the side and from the vantage point where the enemy is located, whose eyes cannot be caught.

The game covers the events of both films, around the middle of the game we are transferred to the days of Casino Royale, at which point Bond tells what happened to him.

However, this does not affect the gameplay in any way: the game still requires you to shoot accurately and nothing more. At the moments of the chase (the plot from the very beginning of the Casino Royale, ending with a fight scene on a high crane), you will need to hold down the buttons so that 007 has time to perform the necessary actions at that moment.

It is important to shoot accurately, and in order to remain unnoticed, it is often necessary to "quietly" get to some object, otherwise, if you are noticed, the alarm will be raised and "elite fighters" will run out, who, in principle, can be killed, but it will be difficult to do this, and in this case it is better to try to start the passage of the stage again (from the last save location).

Imitation of the interface from the movie is used for orientation in the area, in addition to the map, here you can see current tasks and found materials that explain various events in the game. By the way, the map once in the game was very useful to me when I was thoroughly stuck and did not know where to go. In the end, it turned out that I would first watch the movie, and then play the game, then the problem would be resolved much faster.

The game is completed in just a couple of evenings, you can manage it in one, if you have patience.

Quantum of Solace also has multiplayer, but in this case you should not count on something dynamic and exciting - I tried to spend about an hour playing the multiplayer mode, but during this time, without getting involved, I gave up trying.< /p>

Especially Dangerous: Tool of Destiny

  • Language: English
  • Resolution: 720p
  • Audio: 5.1
  • Additions: none
  • Demo available: yes
  • Age limit: 18

I was looking forward to the playful incarnation of Timur Bekmambetov's painting. After all, all the main features of a good movie should have migrated to the game, as a result of which it should have turned out to be a reckless peppy action movie with the main feature - the ability to spin bullets, so you can hit targets that are behind some kind of obstacle.

Actually, what am I telling you? Surely everyone watched the film, but if not, I advise you to watch it, the film was released in a wide Russian video distribution, including on Blu-Ray.

For starters, I downloaded a demo of the game, consisting of a tutorial mode and a small level that gives you a glimpse of what Wesley Gibson can do in the game. I liked the demo a lot, but in the full version, the monotony of the gameplay will most likely start to bother if the developers do not come up with something like that.

The developer of the game, by the way, is the Grin studio, which has worked on such projects as Tom Clancy's GRAW and GRAW2. A very worthy portfolio, which the studio decided to replenish with a couple of games based on films, in addition to Especially Dangerous Grin, they prepared a game about the Terminator - Terminator Salvation, which claims to share the popularity of T4 rumbling in cinemas.

But let's get back to the game.

According to the plot, the action of the game begins from the point at which the film of the same name ended. From the film we got the main character - Wesley Gibson, who in the game is very similar to the actor James McAvoy, who played the main role in the film. I didn’t notice more familiar faces, except that Morgan Freeman’s face “slips” in one of the videos between episodes. In addition, the “main villain” (traditionally Russian) with his virtual incarnation reminded an actor who now and then flickers in episodic roles in Hollywood films (he played the role of Abruzzi in the series “Escape”).

The game tries its best to keep up with the movie in terms of style, atmosphere and general mechanics. The main emphasis is on fast movement between shelters, accurate shooting and using the capabilities of young Wesley.

Most of the time, you'll use cover-to-cover dashes to move around: by hiding against a wall or behind a crate, pointing the left analog controller in different directions; you will be prompted by symbols where you can quickly run/jump/slip. Ordinary walking may or may not be used at all. After each kill, the level of adrenaline in the blood of the hero increases, in the upper right corner this parameter is displayed with bullet icons. You can “spend” adrenaline on branded shots with bullet twist, which allows you to “get” an opponent behind cover; Double Adrenaline is needed to slow-move between cover, giving you enough time to unload your magazine at your enemies.

Fears about monotony and monotony are partly justified: almost all elements are available from the very beginning of the game, and you will surely get bored using them for 9 chapters.

For a change, in some missions you will be allowed to play as Wesley's father, thereby following the events that took place in the infant years of our protagonist. The life of our hero did not work out from the first days of his life - that's what it means to be born in a family of hired killers.

The game is colorful, but during the passage it is felt that the development team had budget limitations, to a greater extent this applies to inter-level videos, they are somehow not at all impressive.

In the end, I really fell into despondency and could not even defeat the final boss on the average difficulty level - his life bar from my well-aimed shots flowed away very slowly. After switching to easy mode, the enemy adversary was defeated on the first try, and the final credits rolled out to me, listing the composition of the studio that gave the atmosphere to the film and an average gaming product.

After completing the game, various art, scene concepts, comic book covers are unlocked. An additional character is opened, but this does not bring any changes to the gameplay, since only the character model changes, the back of which will have to be observed.

Conclusion

In the last lines, I would like to add that "Quantum of Solace" and "The Bourne Conspiracy" are available in the Playstation3 version in Russian, while "Especially Dangerous" is made in English, although it has a cover with Cyrillic designations. Unfortunately, at my disposal all three games were in English versions, so I can’t judge the quality of localization.

As you may have noticed, towards the end of the story, the tone shifted more and more towards a negative attitude towards movie games. The harsh reality is that despite the good reason, such projects are often made to whip up the atmosphere after or before the release of the film, as a standalone product they are unlikely to attract much attention from video game fans.

Nevertheless, when the next "game based on the movie" is announced, each time you again hope that maybe now there will be something interesting, high-quality and exciting, worthy of attention. By the way, the game based on the film "X-Men: Wolverine" is played very perky; let's see what they offer us? (emoticon)

The editors would like to thank Soft-Club for the materials provided.