Pocket window to the world - augmented reality

Mobile devices, be it phones or smartphones, are constantly being improved and gradually transformed into a kind of electronic “window” to the outside world, which will provide us with additional and necessary information at a particular moment in time. It can be anything, from information about an architectural monument you have seen to the schedule of the next flights.

Progress in this area is largely determined by the development of relevant technologies. For example, this is the concept of "augmented reality" (augmented reality, AR), which is considered very promising in the aspect of the near future. What is the essence of this technology?

At its core, augmented reality is an intermediate link between ordinary reality and full-fledged virtual reality. The latter, ideally, should completely replace the surrounding world around a person to such an extent that he cannot distinguish the artificial environment from the natural one. However, the question of the practical implementation of a full-fledged virtual reality still belongs to the distant future - there are no necessary software and hardware solutions. Therefore, it is logical to create a kind of hybrid from the environment we perceive and the virtual objects added to it. This approach will expand the flow of information received by a person per unit of time and, therefore, increase the productivity of his work or improve the quality of life.

The idea of ​​augmented reality was born by the standards of the mobile industry quite a long time ago, namely in 1990. From the very beginning, it was aimed at solving purely applied problems. Boeing specialists Tom Caudell and David Mizell undertook to facilitate the work of passenger aircraft assemblers.

The problem was the difficulty of laying thousands of cables, requiring precision and error-free operation. The workers had to constantly check the drawings, which slowed down the pace of work. Thus, the idea was born to equip the company's employees with special devices that would superimpose virtual objects, inscriptions and diagrams on the visible area of ​​​​space, providing the necessary information in real time. In this way, workers could see which cable should be laid in which place, which parts and how to connect. The time previously required to refer to paper charts would be saved. This problem was successfully solved by creating portable head-mounted displays that display the necessary information. The snag remained in the ergonomics of such a hardware solution - the helmets were heavy, and besides, their prolonged use tired the eyes. After several reincarnations of such technical complexes, it became clear that the implementation of augmented reality in this form is not suitable for mass use. Of course, this does not mean that augmented reality has ceased to be an interesting technology for various industries, research enterprises and so on.As often happens, the military was one of the first to appreciate the potential of such developments. Augmented reality has found its application in helmet-mounted targeting systems and obtaining tactical information for military pilots. All modern concepts for the development of uniforms for the infantry of the future include the creation of mobile information systems that will display on the helmet-mounted display information superimposed on the objects of the world visible to the soldier. The fighter will be able to “see” the location of friendly and enemy objects and the mining zone in real time, receive data on the level of chemical and biological hazards. Augmented reality has already found its application in the service of military equipment. Last year, the US Army tested an augmented reality system developed by Columbia University designed to repair military equipment. The system consists of special glasses that display over real objects text instructions, markers and diagrams required for maintenance. Controlled the supply of additional data communicators G1 based on Android, which is attached to the arm.

The equipment to be repaired was pre-processed using photographic and laser scanning equipment, which made it possible to create its accurate three-dimensional model and appropriate tips for the operating personnel. To evaluate performance, test mechanics performed 18 tasks in two different situations: using AR technology and using static displays with supporting information. The augmented reality system made it possible to complete tasks 47% faster compared to the second experiment, which indicates a significant increase in labor productivity. AR technology has also found application in space missions to the ISS. In particular, a kit called Wearable Augmented Reality was tested there, consisting of a head-worn structure with a single-eye display that superimposes 3D objects on a person's field of view. Management is carried out by voice commands. The WEAR system is used to provide real-time guidance and tips when performing maintenance on objects on the space station.

Virtual reality systems are gradually penetrating into many areas: this is medicine, where the doctor will be able to superimpose X-ray data on the patient he sees, and the automotive industry, when the driver on the windshield will be able to see speed data, directions of movement, and so on, and various design works, where AR technologies help to create three-dimensional models of objects.

The problem with bringing AR to the mass market is that current wearable sets are not very ergonomic. One way to solve this problem was suggested by mobile phone manufacturers. The current devices are mostly equipped with relatively high-quality built-in cameras and large displays. That is, you can display a picture of the surrounding reality on the screen of a mobile device and, using special programs, overlay the necessary virtual objects on it. Moreover, phones are always with us, that is, they can replace uncomfortable helmets. What projects using AR have already been implemented in mobile phones?

Most recently, the Layar service based on augmented reality technology was announced in the Netherlands.

Its purpose is to provide the user with all the necessary information about the surrounding objects. The program works on devices running Android OS. It will allow you to access the website of the hotel you see and immediately book a room, evaluate customer reviews online for a particular product, and get information about an architectural monument of interest. In a word, Layar serves for a full-fledged information support of our activities. Of course, for the program to work, preliminary indexing of terrain objects is required, since Layar recognizes them by special marks. Such work is not up to the development company itself, so the ability to enter information about various objects into the database is available to everyone. This initiative has already been supported by over 50 companies in the Netherlands - these are banks, medical institutions and other organizations. Layar and other similar services have a chance to change our world somewhat. For example, in the future, such applications may lead to the extinction of the profession of a guide, since using the phone the user will be able to get comprehensive information about any architectural monument he sees.

Users of the popular iPhone can now use the TwittARound app, which uses the phone's built-in GPS chip to show the user the location of Twitter users. You can get to know them, chat, exchange information.

The sphere of navigation is becoming more and more relevant for mobile phones today. Many models are equipped with GPS chips, high-capacity batteries and can replace pedestrian navigators. AR technologies can come in handy here too. For example, the user captures the surrounding buildings with a camera, and the augmented reality-based program displays signs on top of the image on the display that will allow them to find their way to their hotel or metro station. It will also be possible to obtain information about nearby objects caught in the camera lens. There is already a similar application called Enkin and it was created for the Android OS.

The disadvantage of this program is that it relies on data from the GPS module and, based on them, combines a virtual map of the area with a real image received from the camera. The problem is that it is often impossible to receive signals from satellites in buildings, and in addition, the positioning error from a mobile device can reach tens of meters, which is unacceptable for recognizing small objects. Therefore, the future of AR-based systems is seen by developers in obtaining information about objects by directly analyzing their image. Research has been going on in this direction for a long time.Suffice it to recall applications for recognizing two- and three-dimensional barcodes, business cards, and so on. More advanced systems will be able to recognize a greater variety of objects, up to our faces. Ideally, the concept of a "visual" search engine should arise, when you can get information about everything that we see and what the camera of our phone captures. The Internet giant Google is also working in this direction. The Goggles service has already been announced, which searches through the search from this company for information about photographed objects. These can be landmarks, art, book or CD covers. This way the user will have a pocket source of information about what they see.

So, augmented reality technologies are getting stronger Fashion in Uganda are entering our daily lives. It is likely that with their development there will be no need to create a full-fledged virtual reality, or it will become a very niche technology. There are still enough problems in the way of improving AR systems. This is not always a developed network infrastructure, but it will be necessary to transmit and receive large amounts of data in real time. A greater variety of phones with high-quality cameras is needed to be able to accurately recognize images taken even in poor shooting conditions. And, finally, the biggest snag is the creation of a global database containing the identifiers of various real objects. However, it seems to me that over time these obstacles will be overcome. Mobile market leaders have already shown interest in the development of augmented reality technologies, which means that considerable funds will be allocated for its promotion. And it is quite possible that in the coming years our mobile devices will become full-fledged "windows" to the outside world. We will be provided in real time with the necessary and relevant information about what is happening and around us. This will be the next level of development of services, the next step in the methods of obtaining the required information.And the winner will be the manufacturer that will offer consumers not just a mobile device as a technical device, but a combination of such a device and quality service. The movie "Terminator" showed a vision of the world by a cyborg, demonstrating the technology of augmented reality - obtaining real-time data on objects falling into the field of view. Then it seemed fantastic. Today, things are moving towards the fact that such opportunities will become available to the mass consumer. In the future, it is likely that systems will be introduced that will directly project an image onto the retina of the eye, and then we will be able to fully experience "digital" vision. It remains only to wait, because the prospects of augmented reality technology are no longer in doubt.

Pocket window to the world - augmented reality

Mobile devices, be it phones or smartphones, are constantly being improved and gradually transformed into a kind of electronic “window” to the outside world, which will provide us with additional and necessary information at a particular moment in time. It can be anything, from information about an architectural monument you have seen to the schedule of the next flights.

Progress in this area is largely determined by the development of relevant technologies. For example, this is the concept of "augmented reality" (augmented reality, AR), which is considered very promising in the aspect of the near future. What is the essence of this technology?

At its core, augmented reality is an intermediate link between ordinary reality and full-fledged virtual reality. The latter, ideally, should completely replace the surrounding world around a person to such an extent that he cannot distinguish the artificial environment from the natural one. However, the question of the practical implementation of a full-fledged virtual reality still belongs to the distant future - there are no necessary software and hardware solutions. Therefore, it is logical to create a kind of hybrid from the environment we perceive and the virtual objects added to it. This approach will expand the flow of information received by a person per unit of time and, therefore, increase the productivity of his work or improve the quality of life.

The idea of ​​augmented reality was born by the standards of the mobile industry quite a long time ago, namely in 1990. From the very beginning, it was aimed at solving purely applied problems. Boeing specialists Tom Caudell and David Mizell undertook to facilitate the work of passenger aircraft assemblers.

The problem was the difficulty of laying thousands of cables, requiring precision and error-free operation. The workers had to constantly check the drawings, which slowed down the pace of work. Thus, the idea was born to equip the company's employees with special devices that would superimpose virtual objects, inscriptions and diagrams on the visible area of ​​​​space, providing the necessary information in real time. In this way, workers could see which cable should be laid in which place, which parts and how to connect. The time previously required to refer to paper charts would be saved. This problem was successfully solved by creating portable head-mounted displays that display the necessary information. The snag remained in the ergonomics of such a hardware solution - the helmets were heavy, and besides, their prolonged use tired the eyes. After several reincarnations of such technical complexes, it became clear that the implementation of augmented reality in this form is not suitable for mass use. Of course, this does not mean that augmented reality has ceased to be an interesting technology for various industries, research enterprises and so on.As often happens, the military was one of the first to appreciate the potential of such developments. Augmented reality has found its application in helmet-mounted targeting systems and obtaining tactical information for military pilots. All modern concepts for the development of uniforms for the infantry of the future include the creation of mobile information systems that will display on the helmet-mounted display information superimposed on the objects of the world visible to the soldier. The fighter will be able to “see” the location of friendly and enemy objects and the mining zone in real time, receive data on the level of chemical and biological hazards. Augmented reality has already found its application in the service of military equipment. Last year, the US Army tested an augmented reality system developed by Columbia University designed to repair military equipment. The system consists of special glasses that display over real objects text instructions, markers and diagrams required for maintenance. Controlled the supply of additional data communicators G1 based on Android, which is attached to the arm.

The equipment to be repaired was pre-processed using photographic and laser scanning equipment, which made it possible to create its accurate three-dimensional model and appropriate tips for the operating personnel. To evaluate performance, test mechanics performed 18 tasks in two different situations: using AR technology and using static displays with supporting information. The augmented reality system made it possible to complete tasks 47% faster compared to the second experiment, which indicates a significant increase in labor productivity. AR technology has also found application in space missions to the ISS. In particular, a kit called Wearable Augmented Reality was tested there, consisting of a head-worn structure with a single-eye display that superimposes 3D objects on a person's field of view. Management is carried out by voice commands. The WEAR system is used to provide real-time guidance and tips when performing maintenance on objects on the space station.

Virtual reality systems are gradually penetrating into many areas: this is medicine, where the doctor will be able to superimpose X-ray data on the patient he sees, and the automotive industry, when the driver on the windshield will be able to see speed data, directions of movement, and so on, and various design works, where AR technologies help to create three-dimensional models of objects.

The problem with bringing AR to the mass market is that current wearable sets are not very ergonomic. One way to solve this problem was suggested by mobile phone manufacturers. The current devices are mostly equipped with relatively high-quality built-in cameras and large displays. That is, you can display a picture of the surrounding reality on the screen of a mobile device and, using special programs, overlay the necessary virtual objects on it. Moreover, phones are always with us, that is, they can replace uncomfortable helmets. What projects using AR have already been implemented in mobile phones?

Most recently, the Layar service based on augmented reality technology was announced in the Netherlands.

Its purpose is to provide the user with all the necessary information about the surrounding objects. The program works on devices running Android OS. It will allow you to access the website of the hotel you see and immediately book a room, evaluate customer reviews online for a particular product, and get information about an architectural monument of interest. In a word, Layar serves for a full-fledged information support of our activities. Of course, for the program to work, preliminary indexing of terrain objects is required, since Layar recognizes them by special marks. Such work is not up to the development company itself, so the ability to enter information about various objects into the database is available to everyone. This initiative has already been supported by over 50 companies in the Netherlands - these are banks, medical institutions and other organizations. Layar and other similar services have a chance to change our world somewhat. For example, in the future, such applications may lead to the extinction of the profession of a guide, since using the phone the user will be able to get comprehensive information about any architectural monument he sees.

Users of the popular iPhone can now use the TwittARound app, which uses the phone's built-in GPS chip to show the user the location of Twitter users. You can get to know them, chat, exchange information.

The sphere of navigation is becoming more and more relevant for mobile phones today. Many models are equipped with GPS chips, high-capacity batteries and can replace pedestrian navigators. AR technologies can come in handy here too. For example, the user captures the surrounding buildings with a camera, and the augmented reality-based program displays signs on top of the image on the display that will allow them to find their way to their hotel or metro station. It will also be possible to obtain information about nearby objects caught in the camera lens. There is already a similar application, it is called Enkin and was created for the Android OS.

The disadvantage of this program is that it relies on data from the GPS module and, based on them, combines a virtual map of the area with a real image received from the camera. The problem is that it is often impossible to receive signals from satellites in buildings, and in addition, the positioning error from a mobile device can reach tens of meters, which is unacceptable for recognizing small objects. Therefore, the future of AR-based systems is seen by developers in obtaining information about objects by directly analyzing their image. Research has been going on in this direction for a long time.Suffice it to recall applications for recognizing two- and three-dimensional barcodes, business cards, and so on. More advanced systems will be able to recognize a greater variety of objects, up to our faces. Ideally, the concept of a "visual" search engine should arise, when you can get information about everything that we see and what the camera of our phone captures. The Internet giant Google is also working in this direction. The Goggles service has already been announced, which searches through the search from this company for information about photographed objects. These can be landmarks, art, book or CD covers. This way the user will have a pocket source of information about what they see.

So, augmented reality technologies are getting stronger Fashion in Uganda are entering our daily lives. It is likely that with their development there will be no need to create a full-fledged virtual reality, or it will become a very niche technology. There are still enough problems in the way of improving AR systems. This is not always a developed network infrastructure, but it will be necessary to transmit and receive large amounts of data in real time. A greater variety of phones with high-quality cameras is needed to be able to accurately recognize images taken even in poor shooting conditions. And, finally, the biggest snag is the creation of a global database containing the identifiers of various real objects. However, it seems to me that over time these obstacles will be overcome. Mobile market leaders have already shown interest in the development of augmented reality technologies, which means that considerable funds will be allocated for its promotion. And it is quite possible that in the coming years our mobile devices will become full-fledged "windows" to the outside world. We will be provided in real time with the necessary and relevant information about what is happening and around us. This will be the next level of development of services, the next step in the methods of obtaining the required information.And the winner will be the manufacturer that will offer consumers not just a mobile device as a technical device, but a combination of such a device and quality service. The movie "Terminator" showed a vision of the world by a cyborg, demonstrating the technology of augmented reality - obtaining real-time data on objects falling into the field of view. Then it seemed fantastic. Today, things are moving towards the fact that such opportunities will become available to the mass consumer. In the future, it is likely that systems will be introduced that will directly project an image onto the retina of the eye, and then we will be able to fully experience "digital" vision. It remains only to wait, because the prospects of augmented reality technology are no longer in doubt.

Pocket window to the world - augmented reality

Mobile devices, be it phones or smartphones, are constantly being improved and gradually transformed into a kind of electronic “window” to the outside world, which will provide us with additional and necessary information at a particular moment in time. It can be anything, from information about an architectural monument you have seen to the schedule of the next flights.

Progress in this area is largely determined by the development of relevant technologies. For example, this is the concept of "augmented reality" (augmented reality, AR), which is considered very promising in the aspect of the near future. What is the essence of this technology?

At its core, augmented reality is an intermediate link between ordinary reality and full-fledged virtual reality. The latter, ideally, should completely replace the surrounding world around a person to such an extent that he cannot distinguish the artificial environment from the natural one. However, the question of the practical implementation of a full-fledged virtual reality still belongs to the distant future - there are no necessary software and hardware solutions. Therefore, it is logical to create a kind of hybrid from the environment we perceive and the virtual objects added to it. This approach will expand the flow of information received by a person per unit of time and, therefore, increase the productivity of his work or improve the quality of life.

The idea of ​​augmented reality was born by the standards of the mobile industry quite a long time ago, namely in 1990. From the very beginning, it was aimed at solving purely applied problems. Boeing specialists Tom Caudell and David Mizell undertook to facilitate the work of passenger aircraft assemblers.

The problem was the difficulty of laying thousands of cables, requiring precision and error-free operation. The workers had to constantly check the drawings, which slowed down the pace of work. Thus, the idea was born to equip the company's employees with special devices that would superimpose virtual objects, inscriptions and diagrams on the visible area of ​​​​space, providing the necessary information in real time. In this way, workers could see which cable should be laid in which place, which parts and how to connect. The time previously required to refer to paper charts would be saved. This problem was successfully solved by creating portable head-mounted displays that display the necessary information. The snag remained in the ergonomics of such a hardware solution - the helmets were heavy, and besides, their prolonged use tired the eyes. After several reincarnations of such technical complexes, it became clear that the implementation of augmented reality in this form is not suitable for mass use. Of course, this does not mean that augmented reality has ceased to be an interesting technology for various industries, research enterprises and so on.As often happens, the military was one of the first to appreciate the potential of such developments. Augmented reality has found its application in helmet-mounted targeting systems and obtaining tactical information for military pilots. All modern concepts for the development of uniforms for the infantry of the future include the creation of mobile information systems that will display on the helmet-mounted display information superimposed on the objects of the world visible to the soldier. The fighter will be able to “see” the location of friendly and enemy objects and the mining zone in real time, receive data on the level of chemical and biological hazards. Augmented reality has already found its application in the service of military equipment. Last year, the US Army tested an augmented reality system developed by Columbia University designed to repair military equipment. The system consists of special glasses that display over real objects text instructions, markers and diagrams required for maintenance. Controlled the supply of additional data communicators G1 based on Android, which is attached to the arm.

The equipment to be repaired was pre-processed using photographic and laser scanning equipment, which made it possible to create its accurate three-dimensional model and appropriate tips for the operating personnel. To evaluate performance, test mechanics performed 18 tasks in two different situations: using AR technology and using static displays with supporting information. The augmented reality system made it possible to complete tasks 47% faster compared to the second experiment, which indicates a significant increase in labor productivity. AR technology has also found application in space missions to the ISS. In particular, a kit called Wearable Augmented Reality was tested there, consisting of a head-worn structure with a single-eye display that superimposes 3D objects on a person's field of view. Management is carried out by voice commands. The WEAR system is used to provide real-time guidance and tips when performing maintenance on objects on the space station.

Virtual reality systems are gradually penetrating into many areas: this is medicine, where the doctor will be able to superimpose X-ray data on the patient he sees, and the automotive industry, when the driver on the windshield will be able to see speed data, directions of movement, and so on, and various design works, where AR technologies help to create three-dimensional models of objects.

The problem with bringing AR to the mass market is that current wearable sets are not very ergonomic. One way to solve this problem was suggested by mobile phone manufacturers. The current devices are mostly equipped with relatively high-quality built-in cameras and large displays. That is, you can display a picture of the surrounding reality on the screen of a mobile device and, using special programs, overlay the necessary virtual objects on it. Moreover, phones are always with us, that is, they can replace uncomfortable helmets. What projects using AR have already been implemented in mobile phones?

Most recently, the Layar service based on augmented reality technology was announced in the Netherlands.

Its purpose is to provide the user with all the necessary information about the surrounding objects. The program works on devices running Android OS. It will allow you to access the website of the hotel you see and immediately book a room, evaluate customer reviews online for a particular product, and get information about an architectural monument of interest. In a word, Layar serves for a full-fledged information support of our activities. Of course, for the program to work, preliminary indexing of terrain objects is required, since Layar recognizes them by special marks. Such work is not up to the development company itself, so the ability to enter information about various objects into the database is available to everyone. This initiative has already been supported by over 50 companies in the Netherlands - these are banks, medical institutions and other organizations. Layar and other similar services have a chance to change our world somewhat. For example, in the future, such applications may lead to the extinction of the profession of a guide, since using the phone the user will be able to get comprehensive information about any architectural monument he sees.

Users of the popular iPhone can now use the TwittARound app, which uses the phone's built-in GPS chip to show the user the location of Twitter users. You can get to know them, chat, exchange information.

The sphere of navigation is becoming more and more relevant for mobile phones today. Many models are equipped with GPS chips, high-capacity batteries and can replace pedestrian navigators. AR technologies can come in handy here too. For example, the user captures the surrounding buildings with a camera, and the augmented reality-based program displays signs on top of the image on the display that will allow them to find their way to their hotel or metro station. It will also be possible to obtain information about nearby objects caught in the camera lens. There is already a similar application, it is called Enkin and was created for the Android OS.

The disadvantage of this program is that it relies on data from the GPS module and, based on them, combines a virtual map of the area with a real image received from the camera. The problem is that it is often impossible to receive signals from satellites in buildings, and in addition, the positioning error from a mobile device can reach tens of meters, which is unacceptable for recognizing small objects. Therefore, the future of AR-based systems is seen by developers in obtaining information about objects by directly analyzing their image. Research has been going on in this direction for a long time.Suffice it to recall applications for recognizing two- and three-dimensional barcodes, business cards, and so on. More advanced systems will be able to recognize a greater variety of objects, up to our faces. Ideally, the concept of a "visual" search engine should arise, when you can get information about everything that we see and what the camera of our phone captures. The Internet giant Google is also working in this direction. The Goggles service has already been announced, which searches through the search from this company for information about photographed objects. These can be landmarks, art, book or CD covers. This way the user will have a pocket source of information about what they see.

So, augmented reality technologies are getting stronger Fashion in Uganda are entering our daily lives. It is likely that with their development there will be no need to create a full-fledged virtual reality, or it will become a very niche technology. There are still enough problems in the way of improving AR systems. This is not always a developed network infrastructure, but it will be necessary to transmit and receive large amounts of data in real time. A greater variety of phones with high-quality cameras is needed to be able to accurately recognize images taken even in poor shooting conditions. And, finally, the biggest snag is the creation of a global database containing the identifiers of various real objects. However, it seems to me that over time these obstacles will be overcome. Mobile market leaders have already shown interest in the development of augmented reality technologies, which means that considerable funds will be allocated for its promotion. And it is quite possible that in the coming years our mobile devices will become full-fledged "windows" to the outside world. We will be provided in real time with the necessary and relevant information about what is happening and around us. This will be the next level of development of services, the next step in the methods of obtaining the required information.And the winner will be the manufacturer that will offer consumers not just a mobile device as a technical device, but a combination of such a device and quality service. The movie "Terminator" showed a vision of the world by a cyborg, demonstrating the technology of augmented reality - obtaining real-time data on objects falling into the field of view. Then it seemed fantastic. Today, things are moving towards the fact that such opportunities will become available to the mass consumer. In the future, it is likely that systems will be introduced that will directly project an image onto the retina of the eye, and then we will be able to fully experience "digital" vision. It remains only to wait, because the prospects of augmented reality technology are no longer in doubt.

Pocket window to the world - augmented reality

Mobile devices, be it phones or smartphones, are constantly being improved and gradually transformed into a kind of electronic “window” to the outside world, which will provide us with additional and necessary information at a particular moment in time. It can be anything, from information about an architectural monument you have seen to the schedule of the next flights.

Progress in this area is largely determined by the development of relevant technologies. For example, this is the concept of "augmented reality" (augmented reality, AR), which is considered very promising in the aspect of the near future. What is the essence of this technology?

At its core, augmented reality is an intermediate link between ordinary reality and full-fledged virtual reality. The latter, ideally, should completely replace the surrounding world around a person to such an extent that he cannot distinguish the artificial environment from the natural one. However, the question of the practical implementation of a full-fledged virtual reality still belongs to the distant future - there are no necessary software and hardware solutions. Therefore, it is logical to create a kind of hybrid from the environment we perceive and the virtual objects added to it. This approach will expand the flow of information received by a person per unit of time and, therefore, increase the productivity of his work or improve the quality of life.

The idea of ​​augmented reality was born by the standards of the mobile industry quite a long time ago, namely in 1990. From the very beginning, it was aimed at solving purely applied problems. Boeing specialists Tom Caudell and David Mizell undertook to facilitate the work of passenger aircraft assemblers.

The problem was the difficulty of laying thousands of cables, requiring precision and error-free operation. The workers had to constantly check the drawings, which slowed down the pace of work. Thus, the idea was born to equip the company's employees with special devices that would superimpose virtual objects, inscriptions and diagrams on the visible area of ​​​​space, providing the necessary information in real time. In this way, workers could see which cable should be laid in which place, which parts and how to connect. The time previously required to refer to paper charts would be saved. This problem was successfully solved by creating portable head-mounted displays that display the necessary information. The snag remained in the ergonomics of such a hardware solution - the helmets were heavy, and besides, their prolonged use tired the eyes. After several reincarnations of such technical complexes, it became clear that the implementation of augmented reality in this form is not suitable for mass use. Of course, this does not mean that augmented reality has ceased to be an interesting technology for various industries, research enterprises and so on. As often happens, the military was one of the first to appreciate the potential of such developments.Augmented reality has found its application in helmet-mounted targeting systems and obtaining tactical information for military pilots. All modern concepts for the development of uniforms for the infantry of the future include the creation of mobile information systems that will display on the helmet-mounted display information superimposed on the objects of the world visible to the soldier. The fighter will be able to “see” the location of friendly and enemy objects and the mining zone in real time, receive data on the level of chemical and biological hazards. Augmented reality has already found its application in the service of military equipment. Last year, the US Army tested an augmented reality system developed by Columbia University designed to repair military equipment. The system consists of special glasses that display over real objects text instructions, markers and diagrams required for maintenance. Controlled the supply of additional data communicators G1 based on Android, which is attached to the arm.

The equipment to be repaired was pre-processed using photographic and laser scanning equipment, which made it possible to create its accurate three-dimensional model and appropriate tips for the operating personnel. To evaluate performance, test mechanics performed 18 tasks in two different situations: using AR technology and using static displays with supporting information. The augmented reality system made it possible to complete tasks 47% faster compared to the second experiment, which indicates a significant increase in labor productivity. AR technology has also found application in space missions to the ISS. In particular, a kit called Wearable Augmented Reality was tested there, consisting of a head-worn structure with a single-eye display that superimposes 3D objects on a person's field of view. Management is carried out by voice commands. The WEAR system is used to provide real-time guidance and tips when performing maintenance on objects on the space station.

Virtual reality systems are gradually penetrating into many areas: this is medicine, where the doctor will be able to superimpose X-ray data on the patient he sees, and the automotive industry, when the driver on the windshield will be able to see speed data, directions of movement, and so on, and various design works, where AR technologies help to create three-dimensional models of objects.

The problem with bringing AR to the mass market is that current wearable sets are not very ergonomic. One way to solve this problem was suggested by mobile phone manufacturers. The current devices are mostly equipped with relatively high-quality built-in cameras and large displays. That is, you can display a picture of the surrounding reality on the screen of a mobile device and, using special programs, overlay the necessary virtual objects on it. Moreover, phones are always with us, that is, they can replace uncomfortable helmets. What projects using AR have already been implemented in mobile phones?

Most recently, the Layar service based on augmented reality technology was announced in the Netherlands.

Its purpose is to provide the user with all the necessary information about the surrounding objects. The program works on devices running Android OS. It will allow you to access the website of the hotel you see and immediately book a room, evaluate customer reviews online for a particular product, and get information about an architectural monument of interest. In a word, Layar serves for a full-fledged information support of our activities. Of course, for the program to work, preliminary indexing of terrain objects is required, since Layar recognizes them by special marks. Such work is not up to the development company itself, so the ability to enter information about various objects into the database is available to everyone. This initiative has already been supported by over 50 companies in the Netherlands - these are banks, medical institutions and other organizations. Layar and other similar services have a chance to change our world somewhat. For example, in the future, such applications may lead to the extinction of the profession of a guide, since using the phone the user will be able to get comprehensive information about any architectural monument he sees.

Users of the popular iPhone can now use the TwittARound app, which uses the phone's built-in GPS chip to show the user the location of Twitter users. You can get to know them, chat, exchange information.

The sphere of navigation is becoming more and more relevant for mobile phones today. Many models are equipped with GPS chips, high-capacity batteries and can replace pedestrian navigators. AR technologies can come in handy here too. For example, the user captures the surrounding buildings with a camera, and the augmented reality-based program displays signs on top of the image on the display that will allow them to find their way to their hotel or metro station. It will also be possible to obtain information about nearby objects caught in the camera lens. There is already a similar application, it is called Enkin and was created for the Android OS.

The disadvantage of this program is that it relies on data from the GPS module and, based on them, combines a virtual map of the area with a real image received from the camera. The problem is that it is often impossible to receive signals from satellites in buildings, and in addition, the positioning error from a mobile device can reach tens of meters, which is unacceptable for recognizing small objects. Therefore, the future of AR-based systems is seen by developers in obtaining information about objects by directly analyzing their image. Research has been going on in this direction for a long time. Suffice it to recall applications for recognizing two- and three-dimensional barcodes, business cards, and so on.More advanced systems will be able to recognize a greater variety of objects, up to our faces. Ideally, the concept of a "visual" search engine should arise, when you can get information about everything that we see and what the camera of our phone captures. The Internet giant Google is also working in this direction. The Goggles service has already been announced, which searches through the search from this company for information about photographed objects. These can be landmarks, art, book or CD covers. This way the user will have a pocket source of information about what they see.

So, fashion in Uganda augmented reality technologies are becoming a part of our everyday life. It is likely that with their development there will be no need to create a full-fledged virtual reality, or it will become a very niche technology. There are still enough problems in the way of improving AR systems. This is not always a developed network infrastructure, but it will be necessary to transmit and receive large amounts of data in real time. A greater variety of phones with high-quality cameras is needed to be able to accurately recognize images taken even in poor shooting conditions. And, finally, the biggest snag is the creation of a global database containing the identifiers of various real objects. However, it seems to me that over time these obstacles will be overcome. Mobile market leaders have already shown interest in the development of augmented reality technologies, which means that considerable funds will be allocated for its promotion. And it is quite possible that in the coming years our mobile devices will become full-fledged "windows" to the outside world. We will be provided in real time with the necessary and relevant information about what is happening and around us. This will be the next level of development of services, the next step in the methods of obtaining the required information. And the winner will be the manufacturer that will offer consumers not just a mobile device as a technical device, but a combination of such a device and quality service.The movie "Terminator" showed a vision of the world by a cyborg, demonstrating the technology of augmented reality - obtaining real-time data on objects falling into the field of view. Then it seemed fantastic. Today, things are moving towards the fact that such opportunities will become available to the mass consumer. In the future, it is likely that systems will be introduced that will directly project an image onto the retina of the eye, and then we will be able to fully experience "digital" vision. It remains only to wait, because the prospects of augmented reality technology are no longer in doubt.